apparently a lot of people think the game is solely luck related but... the strategy is to stack bonuses and harmonies early on to carry you through the harder levels. Make sure never to leave level one without at least a quadruple harmony to start you off and the game is a lot easier. If you can pull off a full harmony (4 of each color and shape), thats 2000pts, 16 tiles, 1 red bomb, 1 switch, 1 joker, 1 blue bomb, its worth it
i thought the controls were awesome, very responsive and all... maybe a little jumpy, but thats a problem with using keyboard keys rather than an analog control device. A bit easy though
Potions increase your own HP (the heart number), rocks increase one of your dino's attack/hp (the red number), and fireballs decrease an enemy dino's attack/hp
really needs clear instructions. Basically you have three playing fields, that can have monsters ranging from Egg > Basic > Level 1 > Level 2. You can put a monster on its corresponding empty field, or on top of another monster already there if its one tier lower to create a stronger monster. Red numbers are attack/hp, yellow are the required eggs to play the card. If two monsters are on the same field of opposite teams, the smaller red number of the two monsters is taken off the bigger one, and the weaker monster dies. This should be a good starting point to this game
really needs a speed reset when you clear a level, its dumb to keep going in the same direction in a new level after hitting the goal in the previous level
good concept, well done, only one thing bugs me: during rotations, the triangles move strangely and can very easily touch the circles, and end the game... it might be more natural if the circles would rotate with the triangles so they dont end up touching each other out of the blue
it would be nice to have the balls in a different color than every single other object in the game, so they are easier to distinguish when many objects are falling at once
why is that menu button an insta-game over?
its right in the drawing area, and as soon as you click it you lose ALL your progress without any confirmation or ability to go back to the same level
very good concept, fun and challenging. I only had problems with the way sometimes aiming at a star's very edge wont touch it even though there were arrows on it at the time of the shot.
gotta agree, an option to start over at the current level (minor maybe a points penalty) would help, since sometimes its just plain impossible to win. Two consecutive conditions restrict a tile to a very limited few, and sometimes you never get that one in the entire round