It's an alright Lemmings Clone but this game could really use some hotkeys for the speed up option and the stone commands. Also, pressing space to start and making everything else mouse only is kind of annoying since that means a lot of switching back and forth. 3/5
To the people complaining about how you can't tell how far you've gone: do you seriously not see the blimps in the background telling you how far you've traveled every 1,000 meters?
Still an awesome game to an awesome series. It really does get you pumped when you're going so fast or making sick car-jumping combos. I'm a little bummed that free ride from the second game is gone but the story was hilarious. 5/5
Oh man, I remember this when I first came to Kong in 2008. The Shifting thing blew my mind but now, it's just a cool reminder of how a simple concept can make a great puzzle game. Shift 2 is still the definitive one to play of course. 4/5
It feels like The Binding of Issac lite to me. It's a very well-crafted game, but there isn't any drive to play it again once you beat the final boss. Moreover, during the heat of the moment, if you click out of the window, your character gets locked in the direction you're moving, making it frustrating when you're in a tight spot. 4/5
You got a really interesting mechanic here, but in the end, I managed to beat this in 10 minutes. It's still too easy, which is a shame because I think this idea could be taken further with new difficulties. Here's to a possible sequel. 4/5
Awesome game, but I have to say that my character clings to the walls way too often. It messes me up when descending properly. Also, there are a couple of weird glitches. Once I finished 3-3, but the red ruby wasn't there and I had to start over. Moreover, when I got to the final boss, I found out spamming Giraffe Tongue made me ascend indefinitely. It was fun to beat, but I think it needs a little more polish. 4/5
It's a really great game that improves from the first two. Sadly, there are a couple of nasty issues for me. One is memory leak and it seems to depend on how many tanks you see as well as how many bubbles you entered; it causes a lot of lag that gets worse after every bubble. The other problem is knockback; it's irritating to be knocked out of the bubble and into another hostile bubble as well as losing the life I was going to collect. Other than that, it's very nice, fun, and customizable. 4/5
It's a very novel idea, but I feel that the controls aren't precise enough; when I wall jump, I feel like I have very little control. I think if you tweak the controls, it'd definitely be a 5. 4/5
Pretty nice and and very nice graphics. It definitely reminds me of Music Catch, specifically the first one since that one also started out with only one song, only allowing more in the sequel. So hopefully this gets enough notoriety for a Vinyl Memories Deluxe. Good luck to you on the contest. 4/5
Definitely an improvement over the first, but I still hate how accidentally leaving a bubble area and coming back erases all the bubbles that were laying around. It also kinda sucks how you're locked in to the path you've chosen until you start a new game, so it's trial and error on what kind of tank suits you. Still, it's fun to mow down endless tanks and I had a great time with the Leecher Tank. 4/5
Ugh, man, yeah, I can't find that dang monster anywhere. I've been told Bubble Tanks 2 fixes everything that's wrong with 1 and after playing this, boy does it show. 3/5
Pretty neat game. I like how there is some strategy involved when engaging with other ships. However, after a while, the grind starts to take its toll. Definitely not recommended for one sitting or you'll get bored too soon. 4/5