I can only take this game for so long. Theres too much stuff flying around the screen and its hard to keep track of yourself and your cursor. It seems like the performance can get pretty bad too.
What the heck? lol.
My advice: practice a bit more and develop your "games" more before publishing them, otherwise they serve no purpose (This wouldnt even qualify as a prototype in the gaming industry). Kudos for trying though.
As pointed out, (gotoAnd)stop() & (gotoAnd)play() are incorrect. That is not proper actionscript. It should be gotoAndStop(frame:Object) & gotoAndPlay(frame:Object). Also, onClipEvents are really bad to use. They went out several versions back.
Oh an by the way, don't double post games. If you are going to update a game use the update feature. Theres no need to repost it.
Additionally, you need to center the ball MovieClip on the registration point, not align it to the top left. Thats why it doesn't align properly with the cursor.
Very nicely done.
I agree that it needs a few game play tweaks (hit areas need tweaking, conditions should be reset after levels, game over conditions should be more clear, last boss should be adjusted), but from a professional developers standpoint those are typical polish items so overall it is well done.
When a game's flaws can be pinpointed and narrowed down to just a few items, its a good sign. When a game is garbage, the laundry list tends to be impossibly long. For the initial release, these items are not bad at all, and it is much more polished than many of the other games on this site.
Regarding performance, POD is vector based, which is going to have a bit of an impact. Your CPU plays the biggest role in the graphics rendering in Flash, so if you have a slow processor, its going to choke on these vectors. The game really needs a quality toggle for that.