@Lynx - I disagree, with the right strategy the tanks are the best weapons in the game, flooding them from other towers so they have a full capacity then sending them off makes a 30 strong tank, if you have a lot in some towers or a lot of towers nearby you can effectively flood it two or three times, giving you three tanks wandering around and they can take up to about 5 towers each if used right.
There were one or two bits I skipped but apart from that the it was worth going through it and I'd go through hours of finding a number between 1-1kajillion just to get to that rotary saw remark again. Oh my good god I've not laughed that hard at an online thing in a LOOOONG while.
Changes that need to be made:
Get rid of infinite ammo
Add English instructions, this is, in majority, an English speaking site.
Add ammo crates and more health packs and get rid of the full heals at the end of maps
Work on your hitTesting for the rolling spike balls, jumping perfectly over them yet still losing health is a bad thing.
Add WASD into it, using the arrow keys and the mouse is no good unless you're on a laptop, so give people the choice.
One of the most annoying parts of this game is that it doesn't tell you that if a refinement doesn't work, the weapon resets to 1. Having run 6 successful refinements in a row to gain a level 7 weapon, to then have it smashed down to level one because of a stupid part of the game... That's just stupid.
The only way to beat bugzilla seems to be, Euipment is the best weapon + best defence, 3 stun grenades, 2 health packs. Roster is the veteren and the scientist. Method is 3x stun grenade then use KAPOW! until you need to use health pack, you'll get lucky within 2/3 fights and win.
Nice take on puzzle games, starts off far too easy, with the ball virtually doing the entire puzzle for you, but gets progressively harder which is nice. Also make the difficulty levels actually harder instead of just changing the speed slightly XD