To anybody having trouble with the last Cargo mission, using the Mark-1-L reduces our total weight by 5% which drastically helps. I did it on the first go using it along with other parts optimised for power, minus air resistence and minus fuel consumption. You do need to pick up a lot of fuel containers still, but the Mark-1-L for me was the difference between 60k feet and 300k feet. Hope this helps.
I have 2 criticisms that kind of get in the way of me really enjoying this. 1, a quality button would have been nice, because the game runs sort of slow on my machine, and 2, the isometric view is killing me. It looks great, but functionally I've always had a problem with that style. Other than that, I like it, great music especially.
Since you keep your money when you die there's really no reason not to just pick a point about halfway through and intentionally die at the end to get your ammo back as you farm cash.
If you click right between the "n" and "u" of bonus level 3 (which is pretty much the dead center of the screen the moment after the arrows start moving out but before the other shapes start moving its timed perfectly so you can knock off half the board right away.
Got the hard badge pretty easily with 2 mages (max chain and +5 magic) and 3 knights with +1 shield to protect them. Just make sure to let the enemy come to you (they will do next to nothing because of move penalty), and then on your turn attack your main target with an adjacent knight first, as that will make it impossible for the target to block a magic attack. Using this, any level with mainly knights is a breeze, including level 10. Your main problem would be levels with mostly mages, and that one with all archers, wherein you have to be a little more aggressive.
How many more times must I send wave after wave of Hobbits to thier untimely doom? At least once more I hope. Interesting change to an already great game.