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Avarice7x's Comments

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Legendary Journey Idle

Play Legendary Journey Idle

Jan. 03, 2018

Rating: 5

What I'd like to see are : 1 Achievements with crystals and ore rewards. 2. Stats window to see my overall gold boost etc. 3. More quests. The 500km quest takes ages to finish and that's just the first quest. 4. More info in the help tab or in the tooltip. For example, it's not clear is trial is completely RNG or there's something you need to do (trial implies passing something.) 5. Re-scaling. The way I see it now it that the first hour is too slow even for a game like this. Usually, it's fast the first few hours then it slows down after. 6. Help has some ambiguous contents like which items and upgrades are permanent, which will get reset? 7. Clarification on what -2s or -3s on necklace mastery. 8. Crystals has been very illusive. Almost level 6 now and been playing for almost 6 hours and I have yet to get one. (reset at 25km and is waiting for the 500km reset).

Developer response from ArtMetalForge

Hello. Thank You very much for a feedback. I love posts like this one. So many cool suggestions. 1. Achievements are in a to-do list. 2. Nice idea. 3. New quests probably won't show up in the first 2 weeks but they are in plans. 4. True. Some things are unclear. 5. I'm already adjusting the experiance rate. I may have walked too much into a total grind territory. 6. Ok. 7. Ok. 8. There are ways to get crystals but they are more visible at the higher levels. This is true that it is not a very good aproach. I will adjust it so it is more homogenious through the whole game. Once more thanks for a suggestions. Cheers!

Legendary Journey Idle

Play Legendary Journey Idle

Jan. 03, 2018

Rating: 1

Simple but pleasing take on the classic idle clicker though a bit slow at start. I'm still level 1 after almost an hour of playing. Does this game automatically save progress? That should be mentioned in the tutorial phase to avoid lost game. I wish to see more upgrades and updates in future. This is promising.

Developer response from ArtMetalForge

Hello. Thank You for a feedback. The game progress is automatically saved every 10seconds. There is an option to save a game to a text file so You would not lose Your progress if You delete browser cookies. There are a lot of things to discover and more to come. Cheers!

Element TD

Play Element TD

Dec. 24, 2017

Rating: 0

I think the screen is still too small. Make it B I G G E R.

War of Omens

Play War of Omens

Dec. 12, 2017

Rating: 5

Nice. An update after so long. Keep it coming, please.

Realm Revolutions

Play Realm Revolutions

Nov. 20, 2017

Rating: 1

Would be a 5/5 game if not for some issues. The main one is the scrolling problem. Then there's the very distracting UI, I don't know where to look. It's overwhelming. For the Kingdom, I hope each upgrades will show us how much they contribute to the overall gold production (%). For Magic/staff, there should be an auto use option after a few upgrades (maybe 3). Army should have a toggle button as to how many we'll buy, not just x1 or buy all. Lastly(for now at least), revolution should apply to all that are available to revolt. Not just one revolt at time. This game has good potential. I thought it'll just be a straight up upgrade and stuff. I want to play it more after fixes. (Oh, I forgot, cloud save should be added)

Realm Revolutions

Play Realm Revolutions

Nov. 20, 2017

Rating: -1

NVM, there's another tab that gets unlocked.

Realm Revolutions

Play Realm Revolutions

Nov. 20, 2017

Rating: 0

It said Master's House gives staff but it did not give me any, is this a bug?

Dungeon Slog

Play Dungeon Slog

Nov. 14, 2017

Rating: 0

Idle raiders?

Idle Fight

Play Idle Fight

Nov. 06, 2017

Rating: 0

I dont know if this is a game bug or it's a problem with my pc but after the game/browser froze, it suddenly displayed "@kongregate.com" or something in the whole browser area(none in the addressbar, tabs, bookmark, just the space where the site/game is). There's a sort of box where the game is supposed to be. But it's not displaying the game. Just a translucent box with the @kongretate message. Refreshing did not fixed it but closing the browser did.

Idle Fight

Play Idle Fight

Nov. 05, 2017

Rating: -1

@ InfamousAries, I suggested that because auto-upgrading Balance wont do you any good but eats up gold. Unless you are there to click it(charge it, make duration longer), upgrading it wont to a thing.

Idle Fight

Play Idle Fight

Nov. 04, 2017

Rating: 1

Interesting. So, at around level 250, iirc, I got 400~ spirits, at the moment, I'm at 269 and will get 371 spirits if I transcend. Just a few levels ago, at 256, I think, my spirit gain would've been 201. In just 10~ levels, it jumped from 201 to 371. It's kinda weird of a design. You get less after reaching the same level pre-reset but the growth in reward is actually kind of fast after overtaking the previous level. My problem with this though is the upgrades really dont do much now. It's too slow. But then again, I can just autoupgrade and go back every 30-60min. I say it still needs more tweak but it's not as bad as before. I hope you add more contents and experiment with more features and stuff before creating sequel.

Idle Fight

Play Idle Fight

Nov. 04, 2017

Rating: 0

Transcend's diminishing effect is far worse than the other two. Right now, it will only give me 201 spirit while my 2nd upgrade (first upgrade after buff, the very first only gave me 15) gave me 400. At this rate, it seems like transcend is not something you should do.

Idle Fight

Play Idle Fight

Nov. 03, 2017

Rating: 0

So, I tried check it out for my self if the reset points we get really are decreasing. For reputation, at level 143 I get 328 reputation but after I proclaimed, at 143 the reputation I'll get is now only 305. Why is that?

Idle Fight

Play Idle Fight

Nov. 03, 2017

Rating: 1

These new changes are nice. I just ascended for the second time and it actually isn't that bad anymore. The boost made spirit upgrade a little bit better. I have more questions regarding the points earned though. This has been bothering more for a while now but how are these calculated? Fortune is based on gold, reputation is based on levels cleared but what about spirit? I've also noticed, idk if this is an accurate observation though, but we seem to get less points on the successive reset. I hope this is not true. I wonder if you can let us know these values. Ex. how much gold per fortune, reputation per level, or whatever spirit is linked to. I wonder if it's possible to add these info to wish, proclaim and ascend.

Developer response from truefire

Spirit is dropped by enemies with a blue glow (10% spawn rate, only after level 200). You get less points on your reset based on the total amount of that type of points that you've collected, but it's pretty minor. For example, at 1000 Spirit, you'll get about 63 less Spirit on your Transcends, which just means you have to push a few levels further to get the same amount. As far as the formulas, exact amounts are too detailed to go in here, but Fortune gain scales with log_1.2(gold), Rep gain scales linearly with level progress, and Spirit gain scales with souls^.55

Idle Fight

Play Idle Fight

Nov. 03, 2017

Rating: 0

Sometimes, I wonder if I'm doing something wrong. Typically, you'll only see a few hackers hacking high score but this game seems to have many.

Developer response from truefire

Yeah, I don't know what's up with all the cheaters.

Idle Fight

Play Idle Fight

Nov. 03, 2017

Rating: 2

Suggestion : Add total reputation/spirit/fortune to their respective tabs or over their upgrade tabs. (ex. 0/432 reputation, instead of just 0 reputation above the upgrade)

Developer response from truefire

Done, thanks for the suggestion! I added it via parentheses instead of a '/' though.

Idle Fight

Play Idle Fight

Nov. 02, 2017

Rating: 3

These changes are good. I still have a few more questions. 1. When an effect says "fill stamina bar" does it fill it up x1 or based on maximum speed (ex 200% = x2). 2. If I get a Spike Armor talent, will it reflect avoided hit or not. And if it does reflect avoided attack, if I have Precise, will it reflect half or all (of the 10%)? Another suggestion by the way, I wonder if you can omit Balance upgrade to upgrades that can be auto upgraded. Autoupgrade on Balance is pointless and a waste cause you wont be there to click it to fill the gauge.

Developer response from truefire

Hey, thanks for the feedback! Your bar will fill 1x at first, but there's a later upgrade that improves that. You'll only reflect an avoided hit if you have Precise. And I'll consider removing Balance from Auto-Upgrade in a future update.

Idle Fight

Play Idle Fight

Nov. 01, 2017

Rating: 0

@ Bazba, do you honestly believe that it makes the climb back up faster? At level 3, reincarnation only gives 1.73%, those points are most likely gonna be invested in gold and wish multiliers. You lose a lot of good upgrades for little gain. Spirit upgrades sure can be powerful when you get have high upgrade on them but with little spirit we get and how tedious ascending is, I don't think it's worth it for now. Even if we get 50% reputation and wish from ascending, that will only make the climb back a little faster because spirit upgrades have low growth to be OP not to mention the first ascend only gives 15 spirit which you have to split between reincarnation, fame and biorhythm. With all the upgrading and resetting, you'll hardly have time to really idle.

Developer response from truefire

I'll look into maybe buffing reincarnation a bit next update. Thanks for the feedback!

Idle Fight

Play Idle Fight

Oct. 31, 2017

Rating: 0

Biorhythm has misleading description. At level 1 it says comes and goes in 10s cycle (45% damage). From how it's worded it may seem (to me) that Biorhythm has 10s duration and 10s cooldown but in reality its effect is your damage increases SLOWLY from 1%(maybe) up to 45%, in 5s, then slowly decreases from 45% to (maybe) 1 or 0% increase in another 5s. Also, another question, what is "lucky"? I've seen this term used in some attacks/upgrade. I've been waiting for tip box to give an explanation but it's either not there or I'm just unlucky and miss it every time it shows up.

Developer response from truefire

I'll look into updating the Biorhythm tooltip next update. Maybe I'll phrase it as "a 10s wave". As for lucky, that means an effect will get an extra chance to succeed if it fails the first time. I've added a glossary of terms now that you can access via the [?] button in the upper-left corner, if you have any more questions about terminology. Thanks!

Idle Fight

Play Idle Fight

Oct. 31, 2017

Rating: 0

I have to agree to what Dark_Zhiro said. I really want tab and stuff but cant cause I have to constantly upgrade. I hope we'll get an auto upgrade for gold. My idea is that auto upgrades have timers, example, autoupgrade 1 has 30s cooldown, means, it upgrade every 30s, autoupgrade 2 has 1min cd or upgrades every minute...etc. This way, we can assign which autoupgrader to assign to which upgrade. Another thing I think that needs improvement are the traits. Some are tied to specific fortune upgrade that they are useless if you don't have those upgrades. I think these traits should be usable with or without specific upgrades. Later in game, I think we'll be forced to get all these upgrades but I dont think those traits will be useful and they restrict us, new players, as to which upgrades to get first.

Developer response from truefire

Hey, thanks for the feedback. I've added an auto-upgrade feature to address the problem you mentioned. It unlocks when you buy the 'Profit' Fortune upgrade, and spends a portion of your gold every minute on the cheapest upgrades. As far as the talents requiring specific upgrades, that's part of the design. It's so that players can choose to spec into a certain build and playstyle (for example, a Berserker with Precise and Lash out, or a nimble-focused build with Sword Dance and Quick Feet).

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