What I like to see in the future : Titles, Achievements, Prestige(?). Prestige should unlock new area, sort of business expansion, dealing in new countries etc. Along with it are new drugs that is common in that area and drugs that are already in the current list but the names used are the ones locals call it. Like the first game reset, each area should give one king dealer. A global upgrade should also be implemented. Each new countries unlocked give points that can be used for global upgrade.
skills are have 1-6 as there hotkeys. I'll try to think about an elegant way to implement item hotkeys since your item inventory reorders itself a lot. Any suggestions are appreciated.
That 6th blank spot on the menu is waiting for a 6th class so that should be filled once I can figure something interesting out. I'd like to do something that isn't just a variation on the existing ones, so I'm hesitant to just fill it with something simple. Not sure that I can help you with the second problem, though I'll take it as a complement! Thanks for your feedback!
Suggestion for the 1m/1b/1t challenge. We should start up with a set number of box which we can use whenever we want. In this way we removed the randomness from the challenge result. For Endless mode, aside from box dropping randomly, a box should drop at specific time interval, like very 30 minutes or 1 hour. This will help us plan when to explode.
There's a problem with thief's ability and heal and repeat button. If the thief's ability is activated, it dodges the attack and receives 0 damage but when you click heal and repeat you'll still have to pay the gold for healing the thief. The cost for heal doesn't make sense too. If heal cost for each level stays the same, fairy's and warrior's heal and damage reduction abilities become useless. Some of these abilities are awesome but are useless in the current content. Most seem to be party oriented but at my current level, partying seems bad cause the reward is shared. I think if there's a boss hunt kind of thing this will come handy. Partying should also reduce quest time since there are two or more people doing one task.
What this game needs, imo ; 1. Auto sell while doing quests 2. Auto deploy (you assign heroes to areas and there's an option to manually click quests or use auto deploy) 3. Better UI, guild hall can get crowded too fast 4. More depth in the game play. The different races and classes are interesting but are they really going to be useful later? Hope to see more updates for this game.
I'm curious about the healer too. Its heal isnt working or I just don't know how to use it? How about Necro's life steal? Paladin's recovery sometimes doesnt work. Hope all these bugs get fixed soon.
It would be nice if we can see the % each building contributes to GPS. The detailed info when we click the building is good but I wish the buy and sell button aren't down there, simplify it to + and - button, maybe? The buff box is so hard to time that I sometimes miss clicking. It would be awesome if there's a way of getting the buff after it fell to the ground. Maybe nerfed effect or duration when the box has landed with a set amount of time it can be picked up.
More suggestions. I think a minimap will come handy to people who would like to manually explore dungeons. There is also a need for rarity filter in craft exchange. Increase the potion usa per dungeon, 1 health 1 revive per team member.
---cont. (3) Third, a daily quest or two that gives a decent amount of energies as reward. In addition to this you can also add a small amount of energy as pvp reward or scatter a few energies inside a dungeon(not more than 5) or combination of two.(4) Fourth, this can/should be added to the first three, daily energy reset. Designate a time when energy is replenished fully. I hope you guys can find the right balance of making this game profitable to you and enjoyable to most of the players. This game has a lot of potentials. I can't wait for more contents in the future. 5/5
I really love this game. A something different from the sea of idle games that plague Kongregate. My only real complain is the energy system. Four minutes per energy in a game that eats 10/20/30 energies per dungeon is too much, too slow. There are couple of suggestions I'd like to make. (1) First, you can keep the regen rate but lower entrance cost by half for special dungeons. Normal dungeon entrance lowered to 2 or 3.(2) Second, keep the entrance cost but halve the regen rate (2 minutes) and create an item obtainable by logging in or doing a daily quest or via shop that lowers the regen rate even more for an hour(instead of 2 minutes, it becomes 1.5 minutes). --cont.
There's something wrong with the gems. THe first I picked is sapphire, level 10 at the moment (4p/s). The second I picked is ruby. After I logged off for hours and returned my ruby is level 422 but does not give an outrageous bonus to my damage.
That's a lot to ask for but I'll see what I can do. Thanks for the feedback.