FYI: Trying to fix the bugs I decided to rework big parts of the game, more of that here: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fcutt.ly%2FVhWBeXB (Reddit post). So there won't be updates for a week or too. :^(
This place was originally saved for the first version of Age of Colors available here: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fageofcolors.com
Recently I've discovered that I can publish this new version, so here it is. Hope you'll get some fun!
Funny you should ask :) I'm working on turning rare and epic cards into placeable boosts instead (there'll be a refund) and a discovery point generation boost will be one of them. In general, the idea is to make the game less RNG-dependent and to turn boosts into means of making meaningful strategic choices about speccing your research tree.
Hey, count451. I had similar problem, there might be an answer: https://1b49a41e-2d72-4dae-8488-b4fe6976729b.atarimworker.io/forums/971403-dungeon-crusher-soul-hunters/topics/1225397-resources-tips-and-tricks-a-guide-to-getting-souls
Quest asked me to win games 'using Inquisitor'. I won using Inquisitor receiving him with Miracle but no quest progress. Change phrase to 'with Inquisitor in the deck'!
C'mon guys, give this game a chance. It's not so bad, actually it's very polished and full of content. I met the energy wall only on the third day of play.
hello azoo! Every time there is a new version of the game refresh your game page completely or even clear your cache and wait a few minutes before you refresh :)
Funny you should ask :) I'm working on turning rare and epic cards into placeable boosts instead (there'll be a refund) and a discovery point generation boost will be one of them. In general, the idea is to make the game less RNG-dependent and to turn boosts into means of making meaningful strategic choices about speccing your research tree.