Detonate a barrel in the middle of a group of humans, killing several of them and wonder why they didn't start to kill you for being a murderous bastard
[Cont] 9) The white projectiles are not aimed and take 1 bar of health. The blue ones take near 4 bars. The little drones are NOT affected by bombs, and they'll heal the boss. 10) This is a patience test, as you'll have to focus on dodging the "teeth". Stay the farthest as possible from them and try to move to the opposite side from where they're firing. Watch out from the bugs. The critical spot also changes position every once in a while. Hope it helped
[Cont:] 6) This boss is more a nuisance than nothing. Focus on the critical spot and be careful when it starts firing meteors, as the guns will now target you. This enemy will also charge at you. 7) All the projectiles come from its left hand. The projectiles take quite a bit of health (3 bars, if I'm not mistaken). This doesn't attack with meteors, but with underground pillars. 8) You need to be careful for this one. When it starts launching fireballs, you'll notice that the 4 circles in the ground will start charing a counter. When it fills, the boss will heal itsefl. You can stop them by stepping on them.
Tips for each boss: 1) This boss is easy, you can beat it without needing any upgrade. The only thing you should be careful off is when it steps back, as it will charge and you need to get out of the way. 2) This boss main strenght is a flurry of bullets that happens when it spins its turret. To have more chances of avoiding it, move to a corner then slowly move to the other side as it fires at you. 3) This boss relies on creature power. Watch out of the brown bugs. 4) The cacti turrets fire even when the giant cactus is spawning others. The less life it has, the more turret it spawns and the more time you can have to attack it without being harmed. 5) You cannot harm this one when its shooting, not even with bombs. The meteors strike randomly.
If you check the kick-starter, you'll see that LTF 3 has been fully funded by a person who single handedly donated more than $8K CAD. So, we should thank that person for heavily helping that game becoming true.
Everyone needs to be very careful about this. It is a completely new user, has never backed anything up, and Kickstarter has gotten a lot of credit card fraud lately. He hasn't replied to me yet, so we might very well be at $1,938 only. Let's hope he's the real deal, but we'll see in 10 days ;)
One thing that is quite bothering is the targetting system. Whenever you're about to take out one of the "shooting" enemies at the start, a vanilla running enemy passes by and the ship automatically shoots at it, allowing the enemy to take another shoot. There should be an option to enable and disable auto-targeting
Master, if you look closely and/or run into them, you'll see/hit soldiers that slide the spikes to the middle of the road. They are in the opposite lane than the spikes
Everyone needs to be very careful about this. It is a completely new user, has never backed anything up, and Kickstarter has gotten a lot of credit card fraud lately. He hasn't replied to me yet, so we might very well be at $1,938 only. Let's hope he's the real deal, but we'll see in 10 days ;)