Oh, and lastly, I also tried to destroy tanks by "bouncing back" helicopters and other things at them too. It didn't work. Clearly we aren't on the same page. Time for a rewrite!!
Also, a really obnoxious glitch ended it for me on the 4th Level. My sperm head stopped moving and turning... STOP LAUGHING!!! ...mid level, and though the tail still revolved around the head and I could have probably figured direction, I mentally couldn't keep up and blew the level. I SAID STOP LAUGHING, BLAST IT!!! Oh, and ftr, pressing Space works fine for me. It must be a browser thing.
At first, I was going to dismiss this as an ugly, senseless Death Worm clone, which it still kinda is. But, since the tail flip destruction mechanic is a bit unique--beating with the arse end rather than the... er... mouth end, as it would be in any normal game--it does definitely set itself a bit apart, as well as not doing anything at all is what heals the big guy (wtf). At least, if I had "Ride on a sperm, waging destruction, while wearing a cowboy hat and chaps" on my bucket list, I could cross it off now.
First ending.... Isn't it obvious? Grab the mallet and make like a bandit. Saved the best ending for last though. Who wouldn't trade a golden mallet for ice cream?
Anyway, annoying to depend on keyboard too when using the mouse, even though necessary since mouse button means one good button (I'm enforcing no right button rule), but it could still be used. IK game would probably be too easy if you could fire Steal beam and Regular at same time, but it's still a shame. Now for the real big problem: music is too loud and overbearing, and drowns out SFX. Even just a keyboard mute shortcut isn't enough: separate music and SFX mute needed badly. Other than that, pretty good game. Would be nice if dying just lost you one Option rather than start from scratch, even if as-it-is happens to be a bit more shmup purist.
[Brain] "Whoops. Didn't mean to use steal beam on tutorial twice. WHAAAA!? It gave me 2 towards.... No way." Tis a great badge when you can claim it during the tutorial. It's literally a one minute badge if even, so there's no excuse not to have it.
I thought it was cool that it was a unique launch game. Then I realized being unique doesn't necessarily mean better, it just means different. Oh, and what's up with the upgrade menu anyway? There's a lot of back and forth for the sake of... a lot of back and forth. Uh, huh....
"How d'you play golf dad?" "Well, son, ya use a club like this here to a whack a ball off the ground towards a tiny hole in the short grass. Now ya haff to hit the ball as far and as fast as you can, then run to catch up with it. That's the only way to win." "Reeeeeeally?" "I'm sure as shootin' serious, boy. Now go help your ma with whatever she wants." "Gee pa, I hope I grow up to be a'smart as you some day." Wtf, m8?
The girl from empanada? Well, that's better than the girl with emphysema. Yeah, the band director thought he was a real stand-up. Anyway.... @Naud1234 Excuse you? This is a Hormel only zone. Yours is not allowed. Next!
If the Line Game is manageable on a touchpad, so is this. I'm not exactly a good gamer, so enough with the hyperbole. I mean, there are these things called sensitivity settings if it's really that much trouble. If you can't or won't, that's your problem. Don't blame the game for user error. You might as well yell, "@#$% I hit the jump button!" (yes, I do that sometimes, but not for puzzle games)
Excellent. Each piece has its own principle. The only downside I can see is that there might be a one or two too many types. I'm guessing that's because of the +250 version, so perhaps keeping some more surprises for paying customers is actually a good idea. Anyway.... Those ending explosions and splats on every stage are very satisfying. lol
I really should finish this game some time. Hardly original, but it's good, mostly fun, well done, and the soundtrack is gold. It's as good a reason as any to push for at least the hard badge.
BGM is derivative. Very derivative. Love it all the same, but it's the truth. One of a myriad of best knowns from the SNES era. That's a compliment btw: a memory to good taste. https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DR-3x8P0YpvA
Weird game. Even stranger, I didn't expect to be able to move up and down. Okay, for a shmup, that's normal, but this game is anything but normal. Irritating that hearts sink into the ground so quickly like that. I also got sick of the 2x boss piecemeal crap. Level 5 can't get here fast enough. Ugh.
Holy man on a crutch. Seriously, that's what I feel like playing this game. I'd say it plays like molasses in January, but that's just an insult to sugar beets. Never mind the fact that we've seen this formula countless times, I'm sure enemies usually will wait just outside of range while I spend countless turns healing, when they're already half damaged. Yeah... I don't think so, Tim. That doesn't mention the uncanny accuracy the generator has with setting nasty traps. Top that with no music and horrible, unfunny puns, and I haven't seen this much Disasterpiece outside of Slipknot. And there, it's intentional. No thanks. Botd done, and I think people honestly deserve a medium for sticking with it for that long: that's a good 30 minutes there, at least.