that's one hell of a difficulty curve. that's also one hell of a long winded easy badge. eeeeyuck. horribly paced and sickeningly addictive too. ftr, intro weapon screen was a giant lie. good music though.
knew i forgot something else. this game's sense of time is waaaay off. says i've been playing for about an hour, but it's been less than 30 minutes. that's just weird.
very cliché game. kinda ugly too, considering when it was made. and tbh, if you're going to give people this much control over your initial character (doesn't much matter since you don't have any over your companions' appearance), it helps to have a game that you know you're going to want to commit to for a long, LONG time. that said, i love the battle mechanics. it's a pretty fun game, even if the overworld movement is slow as molasses in January (not the in-dungeon movement, but the actual overworld). also, i thought we did away with random battles? it'd be alright if they weren't so frequent, but they aren't. dunno what bugs people are talking about, but the game plays fine for me. not a bad game at all, but hardly the greatest i've ever played either.
nice game idea, good difficulty progression, and good mechanic introductions. fortunately quick and easy thanks to where the game stops, but almost not thanks to the controls used and the buttons they were mapped to. ftr, i don't care if you are trying to make a game mouse-only friendly, you still don't map anything to the right mouse button. anyway, i honestly could only stomach the game by using the left mouse button and the X button. even then, they still soiled the experience completely. playtesting = good idea.
game lags/freezes on me sometimes. also, was confused clone-set lasers at first: restarted the stage cuz i thought i'd missed something. similar problem with the next stage: was thinking "wtf" until finally in my annoyance i started jumping and shooting for no sane reason and found i could destroy the ground. there's a phrase for this: "bad design". it's not that i think gamers should be coddled, but a little hint here or there as to what to do would be nice. it's a platformer, not a guessing game. also, the double jump is kinda weird, but it looks like i'm not the only one that noticed. also agree with Trashantboy regarding the consequences considering the multiple solutions. might've warranted a higher rating.
honestly, Doodle God was great, but has been on decline since none but the original could ever actually measure up to the original. extra puzzles and such are nice, but everything else just slows the game down. thanks for taking down the "energy system" (apparently the version 1.0 was a real money whore), but there are still times this game drives me nuts. also, please stop posting walkthroughs in the comments. that's what google is for. besides, that's all they're posting from anyway. do us all a favour and stop taking credit for what's already been done and posted... like, everywhere. (even here, i'll bet.)
survive 15 waves? i can't even manage 15 golds. fat chance. i couldn't even get them seven years ago. my reflexes aren't exactly getting much better any more....
and here i was thinking, "why didn't i finish campaign mode? was it crashing my computer? no. was it setting me off? hell, yeah. it is because i suck? well, could just be that. it could also be because it's friggin' hard as hell."
cute game, but in the absence of being browser friendly, it could be player friendly. unfortunately, it runs like molasses in January. besides that, leaving me restarting the game because i jumped the gun by essentially skipping the entire first part of the chapter by accident (and forgive me, but the restart was actually an accident too, because the game wouldn't let me go back up to "continue" for some strange reason) in addition to a boss battle that, while nice in the fact that it literally is impossible to die, it is also impossible to win without getting the crow to hit two "nests" in one plow, an annoyance but doable. that's not to mention that the whole structure is rather confusing (it's no wonder people aren't finishing the game). as far as teasers go, it's hardly the worst, but it doesn't exactly beg, "feed me, Seymour!!!" either.
cute, but though i'm glad it does away with the usual ASWD + mouse controls these kinds of games often use (a blight on all of gaming, if you ask me), micromanaging my team from time to time really kills the momentum and takes a lot of the fun away. one could, in fact, say it's almost unbearable, or rather, bearly stomacheable. (yeah, i'll bet you've gotten more than your fair share of these, but that's in no way gonna stop me from making them....)
great. while i won't deny the fact that it's a fun game (honestly it is, i can't just give it one star), it's as good a game now as it was to me when it first came out: worthless, as it is infuriatingly laggy and completely unbeatable. literally. i mean i literally cannot finish this #%*$ game. pick something that works, dammit.
good game. not exactly my kind, but fun, addictive, and well made. of course, the Doukutsu Monougatari style graphics don't exactly hurt either. props.
banner shows up shortly into the game, no lag issue yet. sticks around for a while then disappears. both games. it's called intentional advertising, and don't be dishonest: it's bad for your image. some people call it bad programming. some people call it money grubbing. live and learn, kid.