I agree absolutely with ceer's comment. Splitting needs to actually do something useful, and there needs to be a way to deal with massive enemies other than waiting for (i) them to split or (ii) a spike.
Far far easier than the original (which is nice, as I could never complete the original). It still has all the same problems though: no saving of progress, which makes it extremely frustrating if you lose; the first level being a lot harder than 2, 3 and 4; and the possibility of one bad run meaning you don't have the money to complete the next level.
It could do with simply being 'How far can you get with all the equipment' imo.
Worth playing for the card (and I got the medium badge by accident, but it's extremely repetitive and the inability to move around to avoid a swarm of enemies is irritating. A 2 from me and I don't think this was the best choice of game for a card and 4 badges.
Nice little game. I'm stuck on 62 ... I can see exactly what shape it is but I've tried all the words I can think of that describe it :/
The level for which the answer is 'drop' should accept 'raindrop' also imho.
Nice concept, but very slow (runs at about 1/5 the target speed on my machine). Cutting the corners also gains way too much ... you should have to actually go through the checkpoints. Upgrade system is one dimensional.
Basically a very long and boring throw of the dice. 1/5 ... and the 1 is for the idea, not the execution. This isn't a game, it's psychological torture.