game could use more stat upgrades such as critical, accuracy, dodge. needs an auto-mine function, even if it were to mine once ever 10-15 seconds, its better than nothing. battles should be auto run, there is no reason to click any attack other than your strongest one, so why give the option? take them away, make battles auto run, and then people would care about the scaling as much once u get the clicking grind out and replace it with idle grinding.
Thanks for the comment. The new version eliminates the defenders and allows the player to manually drop the rocks as long as the rock is above the castle wall.
A great concept with a poor developer team making it. If a better development team makes a game like this, would be definitly worth playing, otherwise, spend your time better elsewhere.
good game, would be nice if boss level mobs didnt drop junk level items. maybe some control or respec for your companions would be nice. and in the endless area, some boss like fight every 10 levels with a portal to restart at the previous point would be cool too.
good game, needs polish. for starters, you should be able to choose which blocks you use, so since there is 10 total blocks, maybe make the player choose 6 of them to take to the next stage. allow upgrades to go higher then 3, this allows for more customization for a player and allows him to try different strats. when you highlight a tower, should show a highlight circle around it showing its effective range. cant count the number of times i placed a fully upgraded block set, to only find out its out of range.
also it seems the fully upgraded minelayer doesnt seem to want to work.
controls are annoying to say the least. and dev gets pissy if you tell him his controls suck. so i doubt this game will go far. 4/5 for idea. 2/5 for controls. 1/5 for lack of an intelligent dev.
Thanks for the comment. The new version eliminates the defenders and allows the player to manually drop the rocks as long as the rock is above the castle wall.