This cloud save thing is getting VERY irritating - it's not even just blocking my progress, but ACTIVELY ELIMINATING IT by restoring to an earlier save.Not going to even consider for a moment to spend kreds on this until the pop-up is removed or has the option to be.
Hi, so sorry to hear that. I am implementing cloud saves very soon so as to prevent this sort of issue. If possible I hope to recompensate lost progress with Time Capsules, to tie in with a future feature that will replace the (not so effective) offline progress. Thanks for trying out my game.
There's a glitch with import/export that should be fixed ASAP - when you have too many blueprint points invested, it makes the code long enough that it cant process the entire export string, and gives you only a partial one(i.e, Invalid). I could not get export/import to work for the life of me, until I noticed on a browser I hadn't touched that the export code was significantly shorter than my current code. That, along with that new one's export/import made me attempt to reset my blueprint, which as luck would have it, fixed the problem. I'm at 78 million blueprint points, BTW. Not sure when this happens.
The HP/turn buff is just too ridiculous. Rating 1/5 til nerfed.I just spent eight minutes straight, in battle to lose to an enemy I was barely scratching(IF i got lucky), who had TWENTY stacks of pierce on it. The regeneration rate + boss heal is just...stupid. Pick one or the other, but do not pick both.Hopefully it gets changed.
I really want to support the devs via the store, but am afraid to do so because of bugs/save losses etc. Hurry up and add a save export/import function already!
Ok so after some poking around - disabling particles in the menu seems to almost completely eliminate the lag - menus are FAR more fluid now. Not sure why it's an issue in the first place, given that my computer is no slouch by any means(i7-4790k & GTX 780 Ti).
We're working on performance optimizations : < The sad reality is that webGL and unity builds are beefy, but we'll keep trying! The most recent update has some tweaks in there that might help.
Can we have an option to remove X amounts of shards?
My OCD gets extremely annoying for me when I have numbers like "28323456", when like "28000000" would be far more aesthetically appeasing
The steam version is faaaaaaaaar better than the flash version for anybody curious
1)Far less laggy due to its non-flash nature
2)Offline mode so you can play it anytime, anywhere
3)Syncs progress
4)NO microtransactions whatsoever - all magician's pouch features are implemented into the game naturally as any other skills
5)Shadow Cores NOT used for difficulty increases - you can save all your shadow cores for upgrading your talisman fragments; there is no cost/penalty whatsoever to increasing trait levels
It's well worth it at $10, tbh, ESPECIALLY if you're considering the magician's pouch(which you really should anyways)
A couple of bugs I've noticed:
Buttons will randomly stop working, however, items can still be clicked on and picked up. It's very difficult to farm with that bug, especially.
2 - There's little to no class differentiation. I would give the fighter/melee class some sort of a HP/defensive buff, since the healer has heals, and the range has...range?
3)Make the classes act like they /should/ act - rangers in the back, melee in the front to soak damage, and healers wherever they can be safe at
4)It would be cool if you could add classes for reaching certain levels, which would possibly add say, unique skills, or other bonuses.
Hi, so sorry to hear that. I am implementing cloud saves very soon so as to prevent this sort of issue. If possible I hope to recompensate lost progress with Time Capsules, to tie in with a future feature that will replace the (not so effective) offline progress. Thanks for trying out my game.