Game is very short (took all of 15 seconds to beat once I figured out the controls). Also, on the first level if you fall to left it glitches the game and you have to refresh the browser.
A fun little game, but not much to it. There should be a 3 second count down after clicking start game (you pretty much die within half a second of starting the game). Also, there should be a counter so you can see how well you did.
Not a bad game, but definitely needs some work. The enemy seems to generate more armies than you do, and seems to be able to attack more per turn than you (I can only seem to attack 3 to 4 times per turn, while the enemy can attack 5-6). I personally think you should make it so the more cities you own, the more armies you get per turn. Also being allowed to attack/transfer more than 4 times per turn would be nice (maybe make it so your attacks = cities owned divided by 2.
Checked the code, and the enemy got 5 moves, when you only got 4 :) Great idea with the moves depending on cities, I'll implement it later ;)
Have been wondering how to make the army depending on cities, maybe 2 for each city and randomly place them in the cities? :)
What started out as a simple game earning $1 per lemonade stand, turned into an addicting game earning septillion dollars per second. Not to mention continuous dev support. Very great game, and very well done.
Checked the code, and the enemy got 5 moves, when you only got 4 :) Great idea with the moves depending on cities, I'll implement it later ;) Have been wondering how to make the army depending on cities, maybe 2 for each city and randomly place them in the cities? :)