I played for a while, closed the tab, came back and all my progress was gone. That is the quickest way to get someone to stop playing any game you make.
Thanks for the feedback. That's actually really hard to implement, since the game has to actually simulate the game for the entire time that's skipped. There's no real good way to simulate all that instantly (without completely rebuilding a lot of the game from the ground up). Make sure you've ticked all the optimization toggles in the lower left to keep the time-warp going as fast as it can.
Hello columbia! Approximately one week before the end of this event you will see a Timer inside your Event Menu that will inform you precisely about the end of this event and the beginning of an other :)
Is there only one ad available? I'm so over the kid from WhizKid smiles with glasses who are too big for her face. her voice is annoying and I hate her.
This is the third time I've gotten up to 50 quintillion atoms when the counter suddenly turns negative and there is absolutely no way to to turn it positive and start making money . The only way to fix that is to do a hard reset. I'm not doing that a fourth time. This game is awful and I'm done playing it.
If you ask about auto progress to next level of creature - no there is no such button. I'm thinking of adding a button to go to the highest unlocked level and maybe back to previous' stage boss
If you're going to change the controls for the autocasting, maybe don't make program it so that the old way of autocasting eats up all of my spells. I swear, common sense is not common.
Something is off with the thing that counts how long I've been playing the game. I've been trying to change to "Prodigy", so I started a new game at noon. That means "Priodigy" should have been available to buy at midnight. It's 10 p.m. and I'm only 24 percent of the way towards being able to purchase "Prodigy". I'm not a scientist, but I should be about 90 percent of the way there. This, combined with the glacial pace at which the game moves means I'm going to have to unbookmark this game and just give up on it. People, please stop releasing games until they are ready to play. If you don't know if it's ready to play, then it's not ready to play.
Since you guys don't have a website I can send questions to, I have to ask it here. I downloaded the game on Steam and I'm wondering if you designed it the way you did because you hate us or because you are stupid. Aside from the progress on the game being the slowest I've ever played, I don't understand why you designed it to lose all progress and reset the sounds anytime there is a hiccup in internet connection. Who makes a game then decides "You know how the progress is so slow that the only real way to play is to let the game fight a boss for three hours? What if we made it totally lose all the boss progress AND we'll reset the sound settings anytime the connection is less than perfect?!?! They'll LOVE that!". My mind is blown you people would ever think that is a good idea. Last night, I was literally 15 seconds away from beating a boss I had spend two hours on when it kicked me off. You really should be embarrassed by what you've put out in the world. It's garbage.
That was a design decision. It wouldn't be realistically possible to balance out the idle/active sides when there would be, and we know there would be, people using an auto-clicker. If we scaled the game numbers to compensate we would simply have gotten people complaining about the lack of balance, and if we didn't one side would have been getting beaten even worse than trump has been. We figured it was better to avoid the entire issue.
Thanks for playing!
I don't get this game. I left it playing in the background for an hour and all i've got is 2 dollars. Can people stop putting out crappy idle games and actually take the time to develop something worth playing? You aren't doing yourself any favors by posting crap like this. The next time I see a game from you, I'm going to remember "Oh, they suck so much. I better not play this".
I've read a few comments where the developer has said that they changed the shade of green used on the numbers, but it's still green letters on a yellow background. Make them black. Also, clicking is completely useless after a few minutes. Add more click upgrades. Change the way we buy upgrades. If you want to buy them in any order other than the one they're in, you have to grab and drag them across the screen. And it's not responsive. It takes forever to scroll to the upgrade I want. There really isn't any point in upgrading though since the prestige system is so out of whack. In the first ten minutes of playing, I had earned enough for 141 gnomes. After I reset, it's been impossible to get more than 3 gnomes. There are a lot of factors that go into making a game and it seems like you chose the wrong decision every single time you could. It feels like you went out of your way to make a game that is physically difficult to look at and doesn't play in an intuitive way.
You need to purchase embryos. I will add a short tutorial as well. Thanks