OK I am done. Energy for an idle game, bad, "add friends" bad. Now despite the fact that I have the level of school needed for a job I cannot apply because I have not spent enough "experience" yet to have that job. As if you do not have enough obstacles for advancement in this game you add this too? Peace.
Interesting concept, my only gripe right now is it takes a tough grind early on to get enough of a force so that wizards and archers are not insta killed. Sure is worth more of my time to work the kinks out though, good job.
If U ever had a complaint about the Kong <> GS merge it is the flood of these crap games that just try to microtransaction you to hell. Get off Kong and stick to the app store.
WOW, imagine the innovation it took to create yet another game that wants to micro transaction you to all hell and to has the audacity to be very bland. This might as well be an idle game with a story since there is no real input beyond clicking which fight I want to do next. A for effort, I truly mean that even if I don't care for it you took the time to create it but F for going down the same road to greed that far too many others are walking.
Game : 4/5 Many screens were tough to see what you had to do.
Ads: 1/5 Why in the world would you ruin a game by putting ads in it like this. At the end credits screen fine but during the game, especially one designed to immerse you in the art?
Over All : 2/5
Add currency converter on mission control page. Base conversion % starts at 40-50% and can be increased with upgrades. Could have Moon > Earth and a Earth > Moon, each with their own set of upgrades that increases the base conversion stat. To a lesser degree an AI conversion might be nice to jump start the moon operations.
Training Ground (lose the penalty for not making it back, nothing about this system makes me want to use it. The timer is fine but if I am spending cash I should get something out of it) Evolution thing just makes no sense. So I am expected to spend my limited energy to level a hero to only then lose him to some xp transfer for another hero? Since for some reason so many devs want to use energy wells for game play I can at least say I like that you have two. Since I doubt you would lose it entirely I would suggest increasing it or drastically reducing the time needed to get it back w/o paying. I get you want to make some money but if you want people to spend you need to make it worth it.
Balance is out of whack on nearly everything so far. In a Duel 5 LVL 1's should not be able to kill 3 LVL 9's. The Kred/Gem ratio is stupid unless you want to spend in the thousands. Not enough bang for the buck with gem purchases. And the single biggest fail of every game like this, energy bank and a very small one to boot. Lots of changes needed to make this game playable/payable in anything but a short term experiment.
Nice concept but it is way too easy make a mistake and wipe out all of your progress. I can accept fuel cells exploding but making so that everything on the screen does takes all the fun out of the game.
I have alleviated the grind by starting you at "milestones" every 100 meters. Let me know if this improves the replay flow!