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devwil's Comments

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m7Discovery

Play m7Discovery

Jun. 14, 2011

Rating: 0

i really don't like the way it controls and i don't really understand what it is i'm doing to influence the music, exactly.

Drop.

Play Drop.

Jun. 13, 2011

Rating: 5

reminds me a lot of electroplankton. 4/5.

ReacTowers

Play ReacTowers

Jun. 13, 2011

Rating: 2

seems like it takes a little too long for things to progress past having one tower, which means that the game is pretty silent as your music stops when you move your tower. i think this game has potential, but i think it needs some changes.

[Title Pending]

Play [Title Pending]

Jun. 11, 2011

Rating: 1

Don't upload games that are only like 25% done at best, man. Also, this game is either more complex than it's worth or you need to explain how it works better.

Love

Play Love

Jun. 11, 2011

Rating: -1

unique, interesting, and mesmerizing. 5/5 (and that's not a rating i'd give out lightly).

MPS - Music Powered Shooter

Play MPS - Music Powered Shooter

Jun. 11, 2011

Rating: -2

interface could use a little more polish and care, but the gameplay is pretty solid. wish i felt a stronger connection between the music and gameplay, though.

Beat - Experimental Series vol 1

Play Beat - Experimental Series vol 1

Jun. 09, 2011

Rating: 1

i'm not bad at rhythm games, but the timing is way too strict (or simply off). kind of an interesting idea, though.

Operation: Beat Fleet

Play Operation: Beat Fleet

Jun. 09, 2011

Rating: 3

very familiar gameplay mechanics and i didn't feel like i was doing anything to influence the music, which is what i think is the most important quality for games in this contest. doesn't seem awful or anything though. 3/5.

Sine Rider

Play Sine Rider

Jun. 09, 2011

Rating: 0

very cool. impressive visuals, but i wish the music was integrated a little better. i don't like that my ability to influence the soundtrack and my desire to play the game well are at odds with one another, as driving fast makes it harder to stay on the waveform zone. also, some of the sounds could be better integrated into the music. the worst case of this is the afterburner sound, it just drowns out the music and is abrasive to my ears rather than being part of the soundtrack. also, for a pure gameplay note: why are the airbrakes even there? seems like there's no reason to use them. very impressive, though. 4/5.

Dreamsong Catcher

Play Dreamsong Catcher

Jun. 08, 2011

Rating: 1

unique gameplay for sure, but i really didn't feel a strong connection between my actions and their consequences, musical or otherwise.

Sound of Life

Play Sound of Life

Jun. 01, 2011

Rating: 2

actually, 4/5.

Sound of Life

Play Sound of Life

Jun. 01, 2011

Rating: 19

i've already seen a MIDI controller based on Conway's Game of Life, so unfortunately this isn't as original as it could be. 3/5 for execution, though.

Mousikê

Play Mousikê

May. 31, 2011

Rating: 2

not the worst by any means, but not especially engaging.

Sparks of Life

Play Sparks of Life

May. 31, 2011

Rating: 1

i like the concept a lot, but it's just a little too noisy and finicky in execution.

Jacob and the Magic Piano

Play Jacob and the Magic Piano

May. 24, 2011

Rating: 3

a little too clever for its own good, maybe. 3/5 for a really neat concept, but i found it confusing and not much fun. also, the compose mode was really buggy for me. notes wouldn't save correctly and the interface just isn't as friendly as it could be.

Flash Ruben's Tube

Play Flash Ruben's Tube

May. 24, 2011

Rating: -3

it's not a game and it didn't do anything when i loaded and played an mp3.

Aura

Play Aura

May. 23, 2011

Rating: -5

ultimately, it's just not very engaging. the camera kind of made me nauseous, too.

Audio Mixer

Play Audio Mixer

May. 23, 2011

Rating: 5

this isn't a game.

Developer response from Cookiefart

I agree

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