I think it could use a better layout, the colors and font choices are sub par. But the gameplay and concept DEFINITELY makes up the difference. Amazing game, I could see it in an arcade :)
I agree with sprint about the holes and the grass. If you lose by them, game play is too short. Also, he car moves veerrryy slow, which makes it boring. Good graphics and concept though :)
Making all the controls with the mouse may not have been the best route, although at the time this was made it was probably the only way it could be played on the Wii. However, the D-pad Wii API has come out so I think its time For Hackii Sack 2. Maybe this time with better graphics :) Good game, I enjoyed it.
You put a lot of thought and effort into this game and it shows. However, the graphics are lacking which takes away from the overall effect. Very nice though!
Very awesome game. The only things I didn't like is the anticlimactic ending (you win in yellow text wasn't enough) and the menu didn't hold enough contrast between the text and the backdrop. Change those two things and you will have a game fit for anybody. And another suggestion XBLA maybe?
The physics are pretty good, but I ran into a couple bugs. However, no one makes pinball games and that was definitely a plus. One last thing is youre compressing your bitmaps way too much. Up the jpg quality right now. NOW!
The controls definitely need to be revised. Once you are past that, put in some sound effects and bg music and you will have a really cool game to show the world.
haha, I found this game very amusing. Although there are political issues that should make this game bothersome, and does to many, I'm not easily offended and you have every right to make a game about whatever you want, so I won't dock you on that. 5/5 from me :)
Darts is a dying game and unfortunately, for the sake of your game, people won't know the rules on their own. There should have been an instruction screen on the last dart being a double or triple, and also how the scoring on a dart board goes. Without the instructions, this good game becomes a fair to lame game.
Great game as it is, but it can be better. First the boing sound gets anoying when you are low and you hear it continuously. Perhaps change the volume dependant upon the y-velocity? Also there needs to be stuff on the ground to give the game more life and more random, this way larger scores are always possible with luck.
Its pretty cool, but you need to add lives, as in three redoes then you lose, instead of eat the wrong planet once you lose. You need a second chance... at least.
There needs to be more. Different weapons, different enemy AI, and also better graphics. You over use filters major, especially the bevel. But you have a nice start :)
I agree, it isn't anything special and I never intended on uploading it. But things change, deals are made, and the next thing you know you are competing with a fellow in kansas over the best clock crew flash.
Not too bad. The engine was fine, the concept original, next you need to work on graphics; more specifically design. Consider font face choices, color options, and hierarchy within your menu screens. Observe website structures to see how they lay out their information and apply to concepts to your menus.