and... blast after blast of shotgun at point blank doing nothing to bosses. Update on dying; on easy mode, on try again, it started me at level 20 with no upgrades when I had died at level 17.
If you die and choose 'Try Again' you start at the same number wave, but with none of the powerups. Might just be the counter not resetting, as the enemies seemed to be low level again.
Mines don't hit enemies that are stacked together, flag capture now only gives an xp boost instead of a point but the enemies still seem scaled for the extra points, and the walls to build your own maze can't be placed beside each other. Makes making your own maze a lot less effectual.
You say that it's frustrating like that's a good thing. the teleport factor I could deal with. The walls causing you to teleport back to the start combined with poor hit detection (the character is a circle but the hit detect is a square around it) is a deal breaker. 2/5
Luck factor was, for me, a little too high. Matching frantically hoping for ammo to drop. Or waiting for a long chain of matches to end so I could match more and get ammo.
Well, got to the game itself... the gun isn't strong enough to take out many of the armored enemies... even if you start shooting from the moment they're on screen. 1/5
erm... it looks like the tragic victim of a homicidal chiropractor. The neck and head are usually only like that when broken. The back leg is also way longer than the front leg.
Wonder if it's actually different people or the same person repeatedly? Either way... maybe Kong should put a, say, ban on this 'game' being posted. Probably easier than an account ban.