When you select the main menu instead of the achievements screen, the tooltips of the achievements appear if you hover the mouse around the blacksmith area :O
It's very annoying when you are on the highest lvl (lvl 100) train to train for the mega final battle, and you constantly get the "may day" dialog asking you to fight.
Also, having to select training options manually every day gets very cumbersome after a while, it should just keep the heroes on the same room until you manually remove them for other things, as it is right now, it gets tiring quite fast :(
When you try to hire workers, there is a limit close to 600. When you get to 600 the game freezes. (Happened to me having 575 workers and using the x25 button to hire up to 600, so I don't know if the issue is exactly on 600, or a bit before). Would be great to get this fixed, as it makes it impossible to progress much further :(
Working on it - the issue is the numbers the game uses (floats) can't hold numbers as large as your networth, so Unity freaks out and crashes. Unity and C# have limited options in this department so we're creating a solution.
Self promotions could use a x10 and MAX buttons to buy ten upgrades or as much as you can afford. After resetting a few times it's very cumbersome to click through everything again, specially considering that resets happen very fast.
The weird issue causing a new game to start on level 9 of the mine instead of on the intro should be fixed now (I just reuploaded the game again). Not sure how that happened, but it should not happen any more. If it happened to any of you, it's better if you restart, because this flow might break some things (i.e. you don't do the sleep-in-the-cabin thing at age 5 and so on, since you are after that already, and the game might get confused at points). Truly sorry about it, I hope it didn't catch much people :( Dis.
1.6 version is coming out very soon. You can check out what it will add here: http://www.kongregate.com/forums/30515-carpe-diem/topics/613471-work-in-progress-for-the-1-6-release?page=1#posts-10281984 :)
Hi!
There is an issue when growing up, at 16yo. that will make your level go back to 1. The reason for this is a bug on the engine that was patched on a recent update, and broke the original fix for it. A fix will be pushed this weekend along with a general content/bugfix update :) Cheers and sorry! Dis.
@ihusitusi Did you cheat / change your clock time? If you did, you are stuck now until the time gets to be the actual one you set. If you didn't, then it will be another issue :)
1.5 is out! I hope you enjoy the update! Read more and comment your insights in the game forum! http://www.kongregate.com/forums/30515-carpe-diem/topics/604344-your-thoughts-about-the-1-5-release Cheers! Dis.
1.5 version is being tested right now by us in the Kong preview :) Will be available hopefully soon :D The biggest change it includes is the aging of *most* (not all yet) of the characters in the game, with some of them changing location and more dialog options. It also improves a lot the mouse controls, by doing selection-on-hover, and adding mouse icons to interactive items (Speak, Mine, Doors, etc.). It also has a lot of bug fixes :)
Version 1.5 is in progress now. You can follow the updates on what's happening there: http://www.kongregate.com/forums/30515-carpe-diem/topics/604344-work-in-progress-for-the-1-5-release This one is going to be big, so there is no estimated update time yet. The main things are, finally, the rest of people aging and moving around (No more waiting for 50 years for an already built bridge to be built!) and improved mouse controls (Highlight on hover, cursors depending on actions, etc.) which should improve the game experience and make it better with mouse. Cheers! Dis.
Hi all! The female selection had a bug at one point, which makes the character not gain attack even if it's equipped with weapons. I have just uploaded a hotfix for it, but if someone started a game with a girl character I'm afraid it has to be restarted, as it can't be fixed out of the box :( Cheers and sorry! Dis.
Hi! I created a forum thread to comment about the progress for the 1.4 release (Next one). You can see it here: http://www.kongregate.com/forums/30515-carpe-diem/topics/601089-work-in-progress-for-the-1-4-release Also, on the forum you can give feedback on the previous release, and put your suggestions, and other comments :) Cheers! Dis.
Please fix the hard reset / save. I have hard reset, played a bit with cassie, and then upon refreshing a bit ago the game was as it was before. What is hard reset exactly doing? I expected it to wipe out the data stored, but it clearly isn't doing that :(
Hi! I did a full reset, played for like 10-15 minutes. When I refreshed the page, I was again in the same state as before the hard-reset :( Is there anything I can do to get saving to working again? I expected hard-reset to reset everything, but it definitely didn't, since I'm back to my old game :( Hope you catch this bug, I really enjoy the game (And I have been giving feedback) But it's difficult to keep playing if I can not advance in any way :(
IMPORTANT! PLEASE READ!! :) Hi! Quick developer message! There is an issue when teleporting in the mine and getting an attack at the same time, that will make the enemies stop attacking you. If it happens to you or you have a save with that problem, just go to the Inn in Juventus (The first village, where the mine is). If you enter and exit the inn, the enemies will be properly reset and the mine will work again. I will push an update probably tonight with the fix, so I'm sorry for the problems this causes meanwhile, teleporting was added recently and this never happened to me (Probably because I try to kill anything close to me before moving on :D ). Cheers and sorry again! :( Dis.
Working on it - the issue is the numbers the game uses (floats) can't hold numbers as large as your networth, so Unity freaks out and crashes. Unity and C# have limited options in this department so we're creating a solution.