actually, elite charger can be paradoxed.
yes, sometimes you may wish to use the unupped. and no, it is not impossible to win against an upped deck using an unupped.
as for getting electrum, try farming false gods. you'll probably need a new deck for that, ask in chat for help.
@rainlord there are only a few cards that are broken, in the sense of a bug, and you didn't mention any. Cards being broken by being OP isn't discussed, so let's not think about that. The only thing 'broken' in the game, is the card text. Moreover, two cards can have similar wording, but a different effect (compare immaterial to SoFr).
As for this case, wording is not off. as I said before, it is an on-hit effect; meaning it only happens when it succesfully deals damage. It wouldn't make sense if a scorpion would poison you if it didn't penetrate your skin, would it?
Note that every shield in the game only affects attacking creatures, and the opponent's weapon. special effects (except for solar shield, obviously) only trigger when the damage did not get fully blocked- you won't freeze an unbuffed photon with an ice shield.
Finally, I have to ask you to not insult people. You obviously care about the game (you'd have quit if you didn't), so a good community is in your best interest.
on-hit effects only apply when the creature actually hits. this means venom, vampire, and discord can be countered with shields. Note that devourers don't have an on-hit effect.
@baltbanes, ai doesn't cheat, unless you happen to mean the double draw/higher hp/triple mark higher ai's have. You having bad draws all the time means your deck is unbalanced; try to tune it down to 30 cards if it isn't already. Not drawing any 0-cost cards often means that this probably isn't the case. ai3, fg (and arena) are the only ai's with an actual decent to good deck; ai4 solely is hard because of the higher stats. If you cannot defeat ai3 properly, you will have a hard time in pvp, as most players can make decks that defeat ai3.
to add to what rock said: flash games autmatically use up less computing power when they are not on top (a different tab). However, the remaining computing power is not enough for elements, causing it to skip some steps. An AI would just play it's card next step, but in pvp, things can get messed up, causing a desync.
why'd you fix a game you made if people rate it 2 stars? apparantly it's not enjoyable. Why'd you flag a game, while it is posted by the developer? Why'd you flag for a bug, while there is a 'report a bug' icon? Why'd you downvote, while zanz will fix this bug once he has time, and no sooner, no matter what you do? Why would you repeat the same message over and over, while people didn't agree the 1st time, and you say nothing new?
@Hinanawi that is because the specific rares they are based around, aren't that long in the game (or changed, in case of SoP). This game is not updated that much; there haven't been many updates to balance these shards. (last change they moved to cost in-element). It's false that rares are better than non-rares; SoV, SoG, SoSe are not overpowered. Not to mention the non-shard rares.
its quite hard to get a win ratio s win ratio is over .25; 4 games is not enough to prove otherwise. Then, there is the electrum from the upgraded cards, which allows many, many losses.
Finally, why would you upgrade firecell? there are way better upgraded FG farmers.
@Aregism most people want more card; a lot of people dont want new elements.
A few times people have suggested new elements; if it was just a regular element, it got shot down immediately (disbalances black hole, nova, ...) There have also been a couple of suggestions that added a new mechanic to the game, without making any new quanta (element of surprise).
as for anyone having trouble finding their way through the fog: read the note, line by line. It mentions different things; in the fog the different passages have different sounds, follow the order of the mentioned things. press 2 to turn on sound description, it'll be a great help.
The nice thing about this game, is that a card that is slightly OP doesn't really cause a higher win rate- because it causes others to pack counters to it more often.
it is solely on level picked. all AI2, AI3, and FG decks are premade; AI0, AI1 and AI4 are random decks (AI4 having some bonuses). arena - and pvp- decks are made by players; higher arena leagues have a higher level range and allow more bonuses.
note: I may be incorrect about AI0, AI1, and AI2.
stonjanow, there is an 'import/export' button in 'your deck' menu. If you click this, the code of your deck will appear.
Copy this code elsewhere (notepad or so). In order to import a deck, select the current code and paste your deck code, then click import.
There is no in-game deck safe feature (besides your current one), because that requires a ton of memory storage, which can not be provided by a free-to-play game.
the new 'regeneration' talent makes the game way harder; 2 or 3 kamikaze in a row will probably kill you, with very little to no time to use blood heal.
I found that with fire ball+frigid blast+ice shard+hail storm+gargoyle (and of course every talent that upgrades these) you are almost invincible; the only times you can get in trouble is vs a lot of kamikaze or the scourge templar; both are easily solved with your blood heal (perhaps via 'regeneration'). This set up will probably allow you to do endless mode untill you are bored.
sam, the chance for a creature to turn into a skeleton is 0.5/hp. So it will actually not be that unlikely if you only have low-hp creatures.
also, 0-hp creatures have a chance of 1 to become skeletons.