Since people seems confused about the attributes on the start screen. Smarts is how fast you gain experience and become better at something. It also increases mechanic and medic skill. Strength increases your carrying capacity and your combat damage. Agility is simply how fast you can move and how many things you can do every turn in a battle. Accuracy is how skilled you are with ranged weapons.
I've already finished the plot in the beta and I must say this game is truly great, easilly one of the best games around. If anyone gets stuck feel free to poke me with a pm.
Talk in chat before posting stuff! game aren't glitchy ( but pvp ) you played ai4 and mixed up 2uppeds and 1 un upped of the same card or something like that. WHich means no win they have to be identical.
SIlent why post that in comment field? the comment field is made for comments not for decks. http://www.kongregate.com/forums/22-elements/topics/161830-dic-deck-improvement-center
Fizzerwl. The idea of banking boot time sounds good but I still think there should be reduced amount of time early in game. I rarely need more than 40 seconds before turn 5. Reducing it to 1.5 minute the first 5 turns would be great. Then 1 minute until turn 10 and so on. I think that would be an even better approach to this problem.
The biggest problem with the multiplayer I think is that you have to wait quite long every turn. It would be great if the boot timer was adjusted so it gave less time early and more time later when you need it. Besides that, great game.
On WarLight.net there's a feature called Banking Boot Times that gives more flexibility, and you can do what you want. See http://wiki.warlight.net/index.php/Banking_boot_times
The score and level relation is exponential in this game. IM score gives you lv 80 2M score don't gives you lv 160 but lv 85. Lv 50 is easy trillions of score which simply aren't doable in a life time.
Okay War, forums biggest team event is about to start. I you want to join read this.
http://www.kongregate.com/forums/22-elements/topics/355593-war?page=1#posts-8457790
If you don't know about forum read this.
http://www.kongregate.com/forums/22-elements/topics/382987-elements-official-forum-info
This is a very good game just by looking at the mechanic but with some editing to make it smother and look better would make it a lot better. It's the details that it's important.
I'd just like to say that I've made a quick tutorial for beginners. http://www.kongregate.com/forums/22-elements/topics/427000-eds-quick-tutorial-for-beginners?page=1#posts-8368807
You still hasn't responded to this. "You clearly don't know the difference between a bug and text error. A bug is when something unintended happens. A text error is when a card functions differently than the card. Also you should realize that it's not everyone else in the world that is stupid, perhaps you should rethink your philosophy. Also insults does not make you sound smarter. So far I've not meet a really smart person who uses insults in these kinds of situations."
YOu clearly don't know the difference between a bug and text error. A bug is when something unintended happens. A text error is when a card functions differently than the card. Also you should realize that it's not everyone else in the world that is stupid, perhaps you should rethink your philosophy. Also insults does not make you sound smarter. So far I've not meet a really smart person who uses insults in these kinds of situation.
Don't you think that one damage a turn would heavy nerf the card rainlord? That would also mean that cards like dragonfly only would produce one each turn even with adrenaline furthermore it would remove the decks voodoo dolls+adrenaline's+poison. Please think before saying stuff and please don't insult people.
On WarLight.net there's a feature called Banking Boot Times that gives more flexibility, and you can do what you want. See http://wiki.warlight.net/index.php/Banking_boot_times