Hello sorry for this we worked hard and now the save/load can be done manually online or offline from the Settings menu sorry for the trouble we didnt expected this
I found a bug, When you buy a hero, it is not counted for the level achievements. For example, I found a mission to upgrade a hero 800 levels. I bought him from scratch and then maximized him to 800, but the mission says that I got 799 levels. When you buy him, it's not counting that level.
Sorry for all the troubles during the last 2 weeks. I needed to do some changes to the whole load/save system, which caused plenty of problems, including this one. Everything seemed to work fine in the testing environment, but there were many different variables in the live environment that caused some special unhandled conditions. As I recognized this, I manually "shut down" the server for a few hours to assure nobody can override their savegame with a new one.
In the meantime all special conditions should be handled and everything should work as expected again.
It's just me or in the Dinasty tab all the blueprints appear as if they can be upgraded (green) when you don't have that many Lore available?. If I check on the BP, the number turns white again, but if I go to the workshop and back to sinasty the number goes back to green again.
I can't see the real amount of money I have on the event. When I change from the main workshop to the event, the amount of money carries on (only the text) and I can't see the real amount of money I have. I don't know if it's my computer or the game. Sometimes the amount of money is somewhere in between the main and the event workshops.
There was a bug introduced with the 3.4 update that only shows up, when you have an event running. The issue should be fixed by now. Sorry for the inconvenience! When it still doesn't work, please assure that you run the newest update (3.4.4).
v 0.3.1 just released.
Just one minor update. A number showing how much production boost is remaining was added. This is basicly because this way you can manage better how much you have left of the production boost. Just to clarify, the production boost is the production saved during the offline period. If you are gone for an hour, you have an hour of production to spend.
v 0.3 just released!
Biggest update ever!
- Added a max amount on the craft screen. It shows the maximum you can build with the current materials you have of each craft.
- OFFLINE PRODUCTION. Yes, it's here. It is working fine, just be patient with the speed up at the start, it is ok like that. It will stop as soon it reaches the amount that should be produced according to the time offline.
- Some minor bugs of display.
Please keep the comments so I can improve the game better.
v 0.2.1 just released!
Only 2 things for this update.
- Fixed a problem with the new texts of the build screen, now we have short numbers, which should avoid the overlapping. These short numbers will be applied all over the game in due time, because I'm working on different parts of the game one at a time.
- The saving problem should be fixed with this update. Just added some corrections and now the saves should survive crushes. Please let me know if it keeps happening.
Dear players, I'm taking care of the offline production, but I need your opinion. I have two choices to implement. The first one is to create an offline production for the materials, which can be long. The other choice is to give a production boost for a limited time which would depend on the time spent offline. These choices are exclusive one from the other, so I need your opinion on this. Please give a + on the messages if you want offline production or give a - if you want a production boost for a time. Dependong on this pool, I'll start working on the choice made by you.
v 0.2 just released. Big Update!
- Rebalanced all the Builds section and the Creations. Now it should be easier to get those high lvl materials.
- All these changes affected the Masteries amounts and the crafts payouts. - Now you can get Coins starting from Light on every ReForge, instead from Sand (3 materials before).
- Added a new text system for the Builds, now you can see on the same screen how much you have and how much you need.
- Checked the save system, but nothing there yet. Maybe is a user side problem. Please, any help is welcome.
v 0.1.4 just released. Fixed the Dust autocrafting. It wasn't supposed to Autocraft. Now it's working all right.
I checked the save feature and it was working OK. But just to be sure, I decreased the time interval from 5 minutes to 2. I hope this gives more ease to your minds. Either way, the save button works fine and the game also saves when it closes (normally but not on crash). Thanks for the support and please keep the comments. On next update, there is going to be an improvement to the way the requirements of the Builds are shown, unless something more important appears before that.
v 0.1.3 is released.
This stage of the releases is almost full of fixes, because now they appear.
- Fixed a couple of problems on the spaceship project.
- Fixed a couple of tooltips of the masteries.
Please keep the bugs informed, I'll try to solve them as soon as they come. Obviously it can take some time depending on the problem and I'll group a couple of them and publish them together. Also the bugs that are imperative to be solved will be published as soon as they are fixed.
Thanks for all your support and patience.
v 0.1.2 Just released.
This version is for three things:
- Fixed an issue that while a craft was under production and you reforged or hard reseted the game, you started with nefative materials.
- Fixed an issue that some crafts didn't advance while offline. Some did and that made them really hard to notice.
Thanks for the help everyone.
Soon I'll be adding some new features, so keep playing.
- Fixed more typos found. The typos may keep appearing, so please be patient and comment me on them.
Ver. 0.1.1 just released.
- Revamped the tutorial, no more blurry texts. Also added a new part for the Reforge screen.
- Fixed the sliders on crafts and projects that were interactable, now they aren't.
- Adjusted the time to unlock the Builds.
- Fixed an issue where you could not get the Coins up to Dark if you Reforged before unlocking Dark, now it works as it should be. If you already unlocked once the elements before dark, you can get the coins again (Twice if you already unlocked them once). This will be like this to reward the first players and those who got some trouble with it.
- Fixed an issue that happened when you Reforged while you were unlocking a Build that left you with negative amounts of a resource.
- Fixed the noted-by-everyone typo on the Project button.
Notes:
- To get mastery levels, you have to create the amount of the element that appears on the star.
- Each mastery level increases the speed of the element and gives a speed boost to all the elements (Production).
- When you ReForge, you keep your Production, but you start over again, that way you can get more Coins and reach new elements.
- You can get Coins in two ways, by unlocking an element (only once for Tier1 and 2 elements and everytime you reforge for Tier3 or more elements). The other way is using the spaceship, at a low rate you can get one.
Hello sorry for this we worked hard and now the save/load can be done manually online or offline from the Settings menu sorry for the trouble we didnt expected this