I do see a number of things to like, which has kept me playing as far as the bandit leader, but a number of problems, also. Naming your character for the first time should not cost currency (Take it from 'Player 13'). Nearly empty chests with an opening time of 15 minutes is far too long. If the rest are worse, this needs changing. Gold or silver being required for all skill gains and all shop purchases may be simple, but means a LOT more of these currencies needs to be available to the player. Game is very promising, but a few simple changes could help enormously.
Thank you very much for taking the time to share your ideas and comments with us.
Your feedback helps us see the game through the eyes of the players, and we truly appreciate it.
Thanks for the comment. We are working on improving the gameplay. The main idea of our CCG is the ability to upgrade your deck/cards and character. We will be glad if you highlight your wishes.
Looks quite promising, but I have a game breaking bug on the second mission of the second asteroid. I win, it gives me five stars, then doesn't leave the battle. Pressing end battle makes no difference. Reloading takes me back to before I did the mission.
(So yes, I did figure the missing control out, after all! :D). Definitely still needs a fullscreen button if the devs ever release a longer game of this type (It's less than five minutes playing time once you figure out what to do, so...).
OK: the unexplained control: hold down the left mouse button and move the cursor up or down to select options. *** The game itself is an incredibly short 'proof of concept' demo. Quite interesting, but a bit like a short trailer.
This looks interesting, but I think there's an unexplained control, somewhere. Mousing over some objects gives what looks like a choice of two options, but both are greyed out and it's never explained how to choose between them. As I can't figure it out myself, I just end up getting shot. A fullscreen button would also be useful, as the text is very small.
If you are hoping for some sort of tie-in to Bioware's Dragon Age series, don't. This world is not Thedas and bears no resemblance to it. The name is, presumably, coincidence only.
But is it a good game? Sadly not. A tedious and over-long tutorial gives way to a game whose difficulty ramps so fast that you will likely get stuck very swiftly with no recourse bar waiting a long time for resources to build or spending real money. (Either that, or I have missed a major option somewhere).
Not recommended.
Simple concept, but the game itself is so very well executed that chances are you'll find yourself playing for far longer than you had intended. Recommended.
If you're anything like me, you'll probably find you like both merge games, enjoy the gameplay and think they are well worked out, but also find you only have time to play one. Would recommend trying both to work out your favourite, as they are a bit different.
I have a weird bug to report. My character died, I get the 'Begin Again?' button, but when I click it I get another pop up with 'Leave Site?' instead of a restart.
Kong really need to up their game on the recent badges they add to games. On average, about half of them don't get awarded retroactively when they should be. In this game, I am missing Apprentice, Apprentice No More and possibly Grand Architect, depending on what exactly is meant by the description.
Thank you very much for taking the time to share your ideas and comments with us. Your feedback helps us see the game through the eyes of the players, and we truly appreciate it.