Does anyone else think the control scheme is really sucky? Sure it's very simple, but it's never properly explained, and often to attack enemies properly you have to jump out of time just to be holding down the only button that works to attack them or you have to waste glide otherwise you'll just take damage
After the performance of the older games, this is really disappointing. The changes are acceptable, but the unlock requirements for the weapons and the extortionate prices for the upgrades are just absurd. Along with this, there's no way to change the graphics settings, and so when firing lots of explosives to deal with the stupid amount of enemies that are far too fast, the game lags out to the point that you have about two seconds of delay before being able to control your character again.
Get the audio conflict rubbish out of the game. It's not needed and just stops people with tabs they don't want to close playing it and forcing them to rate 1/5.
Very good for a first game, the controls work well and the graphics fit nicely. Wouldn't mind if the character moved slightly faster, and the puzzles are all quite same-y and easy, but apart from that, it's fine. 4/5
I don't quite see why everyone liked this game. Although the graphics were nice, the music set the mood well and the story was interesting, the gameplay was atrocious. None of the battles were hard if you just held down a spell button, but if you did anything else like try to use melee, you would simply get overpowered, without a moment to begin attacking again. This was especially shown during the end boss fight, while being attacked from all sides without let up. 2/5 because gameplay is pretty damned important.
I like the new updates with the gold coins controlling the heroes' directions, but for gods sake, when you sell a block that you placed, give us back the full money. I hate the hell out of any game that, if you buy something by mistake, you get way less money back when you sell it back -.-
Well that was annoying. Finished off the last fire spirit thing in the fire temple, and being curious to find out what was on the other side of the door that was previously locked, I rushed in without saving. I saw the boss, and decided to head back and save. HOWEVER, some stupid developer decided to make the door lock itself again once you were inside the room, so you couldn't go back and do anything. After that, I died. Fix it please, Pseudo. Otherwise, awesome game.
I really don't see why everyone likes this game so much. If you're playing story mode, it gets so repetitive when you can't get past a level, and you need to keep playing it over and over again. 2/5
... Does anyone else get this bug? Whenever I cast the 200% speed spell, it turns my towers blue for 5 seconds, but they stop shooting. I'm pretty sure that's not supposed to happen. Fix it please.