when the speed of a vehicle reaches a point where it instantly fills on tick (stays white) profits dont get accounted. its basically dead at from there on. also the case for evacuation. please fix! critical bug
so this cantrip of finding... if i understand correctly: you pay 3 components to get a 0.05% chance of finding a component (under certain conditions) and if you do, your chance drops to 0 again. leaving you with 1 component but you payed 3 for the skill... whats the point?
i love it! takes me back into the old age, amiga and the first pc games...oh childhood :) still a few things missing, mostly what others say but please also add some sort of hp display maybe. u can only see your current hp when u get hit (in %!?), or did i miss somthing?
plus i just had a complicated bug: 10 helium drones and 10 hydrogen collectors with RE#19 produce 12 each (rounded!?! why? never round up in a game like this pls). my fusion reactor should take 10 but uses all 12 (RE bug) so there is no income (+0/s) in helium/hydrogen. its storage was full so i upgraded it using all helium/hydrogen > storage 0. suddelny my fusion reactor stops to work and i miss 273 energy. problem is probably that HE/H input * RE = 11.9 but gets displayed as 12. the reactor should also uses 11.9 with the RE bug but somehow would like to have the rounded 12 instead. is it possible you didnt seperate the displayed numbers and the actual math properly? if you know what i mean... sry, just want to help :)
everybody is talking about the rogue class. i cant change an adventurer to this class, nor is there a rogue den or something to build. is there a bug with old savegames not getting the update?
nice, but some key features are missing. there has to be a "go back" button to farm previous areas. this way, when i click a lot for a while and progress 2 areas, my idle game is stuck and i get punished for clicking too much. and also an on/off "auto advance" button so the squad will progress as far as they can go. the wheel needs to skip automaticaly after idk 5 seconds... and a click on it, while its spinning should calculate the end position of it and give the bonus. nobody has the time anymore ;) and maybe make the whole screen clickable to get the helicopters while clicking, like everone says.
...also: how am i supposed to skip the "tempered magic" research if i want to have low cooldowns? just dont click the research is not an option, since i loose 33.3% of my research this way.
can you please buff the mage's mana regen? those guys just stand there and do nothing. a fireball takes 33,33 sec to charge at 1,2 mana/sec. i would not complain if they would deal a good amount of damage (beeing a pure damagedealer) but compaired to the archers, they suck. at least give them a "prayer" skill or something... better items, idk.
You have to prove yourself in order to unlock the rogue class. Something that rogues usually do...perhaps something dealing with traps in the dungeon?