Thank you for playing (and commenting). Sorry it is locking up. I'm not sure why that is happening. I've gone through and changed quite a bit so hopefully this doesn't happen again. Thanks again!
need level number on the screen somewhere, needs more contrasting colors for push vs pull for color blind people and having to get so many points to unlock new levels is just wrong for causal players
besides the screen being too tall, it seems the computer always rolls perfect to land on my units tile, also i thought a tile could not hold more than 1 unit, seems like that rule wasnt used here.
once you get 3 headshots in a row, the +5 should stay for each following headshot until you miss a headshot, only getting +5 every third enemy kind ruins the point of a skilled shot
Totally Agree, the reason we did what we did was just to play around with building a very simple multiplayer game within our 1 day. Also wanted to understand the submit process to kongergate. Thank you for your feedback!
Thank you.
We discussed your suggestions, but decided that we do want all three shots separate as we want users to use them as it becomes necessary. We also realized that the game is tougher in the beginning as bats were very difficult to hit, we lowered their speed and damage. after level 4 the user has enough upgrades to continue the game, and if someone still wants the challenge we added the hard levels.
This is actually our first game (1 coder, and 1 designer), our code, graphics and game play will keep on getting better as can be sen through the new level select. Also people like you and your suggestions help us keep improving our game.
you don't really earn enough money to buy consumables, maybe consider making those permanent ammo or re-script them as a buff to regular shot since it doesn't steal hp unless it crit, so make regular shot restore 10% hp on crit per upgrade. the damage ball should be a ammo refill speed upgrade again maybe 10% per upgrade. basically play your own game with the mind set that others like to see a more linear play and not a grind fest at the start.
Thank you for your insights. We are working on improving the difficulty curve. Also reducing initial cost of multi-shot and piercing-shot so it will be easier to play when just starting the game. This will be done within 24 hours.
We did play the game and were easily able to complete it within 2 days. We will soon be posting a guide on what upgrades to purchase at what time so the game feels balanced and you dont have to grind all the time. Thank you once again.
to win the boss dragon, have leg naga as your tank, then wyvn and drak as dps behind. use cat only at start of his force breath to cancel it, then use medic as needed after a flying stomp. naga will also help heal. after you win, your rewarded with a new quest, survive wave 100... + up
Fixed, thanks for letting us know.
We want to make this the best gaming experience possible for you. This is our first game, there will be mistakes. Kindly tell us what else we can change.
Thank you for playing (and commenting). Sorry it is locking up. I'm not sure why that is happening. I've gone through and changed quite a bit so hopefully this doesn't happen again. Thanks again!