need an auto fire for main weapon, holding down D get old. also really feels like missiles are all you need. i bought a laser and now it's gone, so i wasted my sp? also tool tip says something about damage and player level, but it does not scale, damage should increase as player level does or change the tool tip.
Hey, I added an auto fire for the main weapon. Laser energy now resets on death. Hopefully clarified the tool tip for damage formula. Thank you for the feedback.
ok start, background images mess with foreground for me, makes it too confusing on what is real or not, maybe cause my color blindness. there just seems to be too much going on, maybe remove a few obstacles and have more enemies. also if the magnet needs only be purchased once per level, maybe disable multi buys, like a check mark once bought. and a display for how much hearts you have before starting level.
Thanks for your reply. We kept multi buys for user to buy mutliple magents and life on multi click choice, it would be eaiser. We are also planning on adding more enemy types and reduce obstacles, on our upcoming versions.
ok, but doing same thing gets boring, would have been nice to have puzzles, like get to this spot in 3 moves, or actual chess play where you only have knight and must check a king.
Checking the king with only a knight is a very tempting idea. Thank. In fact, I wanted to make levels with a changing "landscape", so that the chessboard would be not only 8 by 8, but so stuck in the design that I decided to stay on what is. In this game, so far, that the main levels are 1-30. And I have 34 more vacant "chess cells" for new ideas.
haha no problem! :)