The score system is incredibly punishing! Your streak shouldn't make or break your score -- that's what the multiplier is for; you should make the scoring more like GH/RB. Also, the songs are rarely synced well with the frets. However, the charts and the gameplay were top-notch, so 3/5
Fun game, but you should implement a pathing feature so that you can drag troops between non-adjacent circles. It's really annoying to move them from one side of the map to the other without it.
Making the bosses have a lot of health is a poor way to toughen them up -- especially in the case of the second boss, where beating him just amounts to not screwing up at all. I don't want to spend all day repeating the same thing over and over! 3/5
So many little things about this game get me. Why can't you see your gold while your mouse is hovered over a weapon? Why are the controls so unnatural? Why are there so many of them for such a simple game?
The concept of being timed to complete a room, yet giving the player an option to turn back time (and making him watch!) is badly designed and completely unnecessary. The rest of the game is good, though..
Controls are not great, game is not particularly interesting, and moving with up and down when you're sideways doesn't help the player very much -- I'd prefer left and right... 3/5
This game, just like the first one, drowns and suffocates in the mediocrity of all the little 2d-physics engine games out there...utterly unremarkable. 2/5
Just a chain reaction game with frills; the little strategy involved in this game is trumped by the sheer amount of luck needed to beat the later levels. 2/5