Every indie game should strive to be either be astounding new gameplay or astounding gameplay driven story. This is both because the story influences the gameplay and vice versa.
The first game was so much easier. Also, the hard badge was incredibly simple. I didn't have to care about happiness at all (ended the game with 90%, never did love caravans) and I didn't ever send anyone on missions over 10% fail rate. It was very ho-hum.
Is there any way to make a quest to set your flash storage to "unlimited" ... It makes such a HUGE difference in how the game plays that everyone would benefit from that early!
individual levels never reach even half the trees on the map because the levels are just too short. There's no real need for strategic placement and the gold skill is only overpowered because the other skills are completely and utterly worthless.
Can't get past level 3. made the yellow one disappear but the rest of the blocks are still on screen. None of them are touching each other. puzzle is solved, they just won't go away.
Loved the game. nice original take on one of the oldest genres. stuck at 41/43 on kong tho where in game shows 43/43.. guess I'll let it sit over nite.