On 14 you need to use the block to allow the top gunner to get to the entrance of the area below him to shoot the guy there, and the guy there can jump into the bullet without the top gunner entering the area so he can still leave
Developers like this never learn so let me give some advice.
I hate these games that start by shoveling you forced-click knowledge all at once, and give you too much of it before letting you actually do things on your own and practice what you learn.
Why even show the city and bombbard the player with buttons before letting them become invested in the game? Introduce the combat system. Let players figure that out then maybe inventory, or skills, and such. When they are ready, have a place to go on their own accord to learn the next part of the game. Don't force feed the whole manual before doing anything else.
Also, people don't pay for your real money before they become invested. How about holding off flashing your "pay us" buttons until the players have a chance to understand and play with the other core elements of the interface.
Seems ok so far but 1 thing I hate is too many forced onscreen prompts. Especially ones where the click area is smaller than the visual highlight on some buttons so. Just combine some of the steps into a single instruction and tell me to do it rather than force me to do it. I like games that let me explore myself if I want and ask for help when needed rather than force it down my throat. You understand better when you seek out the knowledge than you do when you are just clicking whatever you have to in order to get to the action faster, and later have no idea what you were doing or why.
Thanks for the feedback, unfortunately I don't have time to switch to a click through system but I've added the option to slow the story scenes down which should hopefully help. Let me know what you think.
I made a comment about how to display the game full window without kongregate stuff for a slightly better experience, but I forgot height. Also, kong resets it when you resize the window, but if you run this line instead it fixes both problems.
jQuery(window).resize(function(){ jQuery('#gameiframe').css({width: '100%', height: '100%', 'z-index': 9999, position: 'fixed'}) });
If you want to still attempt this game with the interface issues, but would like to avoid dealing with kong's wrapper. Just open your dev tools and run this in the console...
jQuery('#gameiframe').css({width: '100%', 'z-index': 9999, position: 'fixed'})
Another bug, I play the balls in lower left, but it never rises out of the water. I refresh and continue and it is raised. Then I play through 20 of the order matching buttons and still nothing happens.
the progressing cost based on quantity is the worst mechanic you can add to a game like this. Find a different way to hinder progression that doesn't punish saving then and using max.
The scaling doesn't seem right on the qubits upgrades. It takes a while to reach over 1000 and I buy the non-global upgrades only to find they are additive and not a new multiplier. This barely increased my overall output at all and the next round is basically taking the same amount of time as before and I don't see myself progressing even 1 upgrade farther than before.
Ok 1st tutorial step, that doesn't look like a slider at all, it looks like a button you click. The bar it slides on looks like it could be something else at first because the circle isn't centered on it and is way to big for that. Then it says move to feed people, so you think, fine I'll drag this circle around over people (not realizing its a slider), but the people are to the left and the slider wont move more left so you still don't realize it's a slider until you get frustrated and try dragging that crap circle all around the screen. Then after that you feel stupid and to embarrassed to post anything. But really its the GUI designer's poor choices.
I've found that i get stuck in rooms when there is a message after passing it about becoming a specialist or something because i have passed it several times.
One of two ways to solve it! ;)