Great idea for a game, and carried out well! It's a little too simple to keep my attention for as long as some of the more intricate games, like Onslaught, but it's good. Try adding some alternate play modes for more replayability. The white fadeout in the skill zone covers the numbers.
It's a good idea, but the interface is terrible. Take a look at the other tower defense games for better ideas on organizing an interface. Onslaught, for example, has a great interface.
It's very confusing to figure out what to do. Partly this is because the fonts are very hard to read, but partly the gamespace is just cluttered and needs to be organized.
As for language, I understand that English isn't your first language. That's why you should ask someone else for help proofreading and editing your game before publishing it. Everyone should do that, no matter how well you understand the language you use. Editing is essential.
This is not a game. If you really want something resembling a dressup game, it needs more variety and better implementation and organization of items to select.
Cute, but not much of a game. It at least needs more variety to make the dress-up more than a quickly passing amusement. And the music gets repetitive fast.
"Try and cross" should be "Try TO cross".
A bit of education for the confused "players":
Every place you visit has to have an even number of bridges (somewhere you came FROM and somewhere you're going TO) except for the first and last. These islands each have an odd number of bridges, so it is logically impossible.