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Havermorphism's Comments

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Pyro

Play Pyro

Jan. 02, 2009

Rating: 0

Great concept, and great levels. The graphics are nicely basic, but the guide line should be a little more sleek. A couple levels are a little more tedious than they should be. Add a marking system so we can mark where we previously shot. As is, I'm putting my thumb on my screen to keep track of precision flaming. Oh, and I *love* the 44 joke on Channukah. I hope other people get that too. : )

Epic War 2

Play Epic War 2

Dec. 30, 2008

Rating: 0

Too much text that's too small and boring to read. Make it short and interesting, or don't bother with a plot.

Asteroids

Play Asteroids

Dec. 24, 2008

Rating: 0

challenge to skyboy: design an asteroids game that uses a disc playing field instead of a rectangle. Will require some nifty algorithm to reassign coordinates as the asteroid leaves the playing field. Should be fun, and not too difficult with the right system. : )

Asteroids

Play Asteroids

Dec. 24, 2008

Rating: 0

There's space that can't be seen. An asteroid will leave the screen and not reappear on the opposite side for a while, especially if it's traveling nearly vertically.

Fishing Girl

Play Fishing Girl

Dec. 19, 2008

Rating: 0

Fish run out near the end to add some challenge. Also, it's going to be incredibly hard to fish the large fish with all the small fish nibbling.

Meat Boy (map pack)

Play Meat Boy (map pack)

Dec. 18, 2008

Rating: 0

These levels are obnoxious. They require not skill but sheer obstinance in being within just a couple pixels of the right spot. This is exactly why you don't let amateur gamers do a professional game-designer's job.

SeppuKuties

Play SeppuKuties

Dec. 09, 2008

Rating: 0

The save system is obnoxious. I had it finished with 20 lives remaining, but when Firefox crashed, the save reverted to an old version. Then I got back almost to where I was before...and Firefox crashed again. You need to write to the save file more frequently.

Mud and Blood 2

Play Mud and Blood 2

Dec. 06, 2008

Rating: 0

Good updates, and I'm glad to see you did some editing, though it still needs a bit more. You should have someone specifically look it over for spelling and grammer issues before you release the game. Actually, that goes for anything you publish, not just your resume and thesis...

Mad World

Play Mad World

Dec. 06, 2008

Rating: 0

Transitions were a great touch. The mirrored cursor added some vague novelty and challenge as well. And I second the motion that the floor rarely being part of the differences was obnoxious.

VK 1939

Play VK 1939

Dec. 05, 2008

Rating: 0

This game plays havoc with the mouse icon outside the game. I can't even switch a tab.

Mud and Blood 2

Play Mud and Blood 2

Dec. 03, 2008

Rating: 0

Oh, yes. And don't forget that the pause function needs a "restart game" or "return to menu" option, not to mention a mute.

Mud and Blood 2

Play Mud and Blood 2

Dec. 03, 2008

Rating: 0

Yet another game that needs more editing. The stats at the end are nice, but how about a pause function that displays statistics?

Playing Sounds Dynamicly Tutorial

Play Playing Sounds Dynamicly Tutorial

Nov. 28, 2008

Rating: 0

Good tutorial, but please edit for spelling and grammar.

Damn Birds

Play Damn Birds

Nov. 28, 2008

Rating: 0

Player needs to be able to see controls in-game.

Samurai Master

Play Samurai Master

Nov. 27, 2008

Rating: 0

"Where do you think your going?" Can we say editing? You're = you are. Where do you think YOU'RE going? The story is nice, but there's a hell of a lot of text for not much of a story. Cut down on the text. Make the same point with fewer words, or no one will read it.

Yelo Bird

Play Yelo Bird

Nov. 27, 2008

Rating: 0

Nice start. Instead of refining this, try making a new game in a new direction to see what you can do. It'll expand your abilities much more effectively.

Pipeline Remixed

Play Pipeline Remixed

Nov. 27, 2008

Rating: 0

Timer is obnoxious. It barely gives me time to put the pieces in place when I KNOW what needs to go where.

Flubber-Rise

Play Flubber-Rise

Nov. 26, 2008

Rating: 0

Needs to reset when I hit the ground, or at least have a nice big reset button available.

Color madness

Play Color madness

Nov. 26, 2008

Rating: 0

Actually, I like the peaceful balance with the music, but maybe the music should accelerate as the gameplay accelerates. The gameplay itself is awful. The bullets are too small. Clicking them is not a fun challenge but an obnoxious challenge. The pointer changing colors is also obnoxious, as it often fades into the background color, and then I have no idea what I'm doing. The game structure is interesting, but it needs a lot of tweaking.

Where On Earth

Play Where On Earth

Nov. 23, 2008

Rating: 0

Stages increase in difficulty nicely.

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