Sorry about the earlier double post. I knew I wanted to ask the question, and forgot I already had. I couldn't find a way to delete the second post. Sorry.
We impose a new government, they get some of our national defense, and the country stats get rerolled to some extent. Winning wars is not actually a goal of the game in any meaningful way.
I was playing against Reinstate NASA Funding, and I used Equate Taxes to Thievary and if gaffed. This seemed off, while I could see it not being super effective, I don't get how it would be a gaffe.
Well, increasing funding has nothing to do with increasing taxes... so I'd guess that's why. You must be confusing us with a country that has a balanced budget on the regular.
Hey delos, I tried to take two different campaign contributions a few times each and it just takes me to the hacking is bad screen. I have tried to refresh, assuming I just clicked it right after someone else had, but the campaign contribtions stay there, and they keep taking me to the hacking screen when I click to accept them. Any reason for this?
There are various reasons this can occur because the front-end validation isn't there for all requirements. If you can't introduce bills due to energy or stress, you can't take contributions. eventually the button will grey in all cases.
You could add framing someone for a crime to the game. So you could make up crimes that you blame them for, or when you uncover something from an investigation you could (for a huge cost I would imagine) from someone for that crime. And as for the finding out who they effected with the crime, you would still need to investigate to find the scandal, and then pay a P.I. like 20k to dig deeper. I don't know if that helps balance it or not though.
Media Slander is effectively the same as your first idea. And like I said, it would be a delicate balance between offense and defense if I were to add a feature like that. A straight cash cost with no scandal would not suffice.
The game is shaping up great delos. I am loving everything as you have been implementing it. I was just wondering if you were considering putting in a way to see who someone may have attacked when they used a skullduggery. Like if you get a larceny scandal from investigating, maybe a way to "dig deeper" and see who they stole from.
I've been trying to think of a good way to implement this for some time. It's a difficult balance to find between not making it too good of a counter to skullduggery and also actually making it useful enough that people are compelled to use it. I may also roll this into some police bribery thing that is related to the protection level stuff (so that way I can make it extra good as it's scandalous).
This may be too much, but I have run into this a few times, There should be a "last played on.." section for yourself. So that it's easier to get back to bills you were helping trying to pass/tank.
This used to exist but was removed for performance reasons. I've been trying various things to get around what seems to be some kind of bug in mysql, but have not been successful yet.
Is there anyway you can give us a rundown of how items we buy will effect us? I have, on 3 occasions now, knocked myself out experimenting with the different items of the stores. Also is there anyplace that give a detailed explaination on attributes and the use of abilities? I have been enjoying the game from early on, but I think expanding the help section or making it a little more explained could help a lot. I thought it was intentional at first, but we don't get paid frequently enough and energy regenerates too slowly to be able to really explore and experiment with these sorts of things.
You're right that I need to add a detailed explanation for each stat in the help. I keep forgetting that one. I figured the drugs would be intuitive based on their real-life counterpart. You can wikipedia anything on that list and read more about it. Stimulants give energy, depressants take it. Depressants also remove stress, and stimulants usually cause some. Most abilities can't be explained concisely as you're just supposed to use them when they make sense for your position on a bill. If I were to simply list out what ability was good against what bill, not only would it be a massive mess of text that would be hard to glean anything useful from, but I think it would trivialize the game as each bill tends to have a couple obvious strong abilities and a couple less obvious ones that require knowing something about history/politics/etc.
I was wondering about the effects of cloths and items on performance. I have been just sort of working under the impression that the more expensive it is the better it is, but after spending most of my money for the week on nicer and newer items, I found to not be doing much more. Is there anything that new cloths helps with and is there anyway to get some sort of guide, in game or out?
Stats increase how strong your abilities are on bills as well as how much clout you gain from passing bills. Speaking ability is weighted more towards ability plays, and cha/att are weighted more towards clout gain. Intelligence affects both equally.
Is there a way to change out who you have as your cronies? I had friends who were active, but have since stopped. I haven't been able to find a way to swicth out who are and are not my cronies. If that isn't already something you can do it should definately be added.
If there was something we could do with Equipment that isn't being used. Being able to craft sets of armor into cards, or selling the armor. Just something instead of having multiple itterations of the same useless armor cluttering my inventory.
I don't know how to do it, but there is some way to do it. I think LD3H figured it out, but I can't recall who it was for sure.