Too many problems: Some enemy fire identical to yours, zero chance to pick up money after last enemy dies, etc. Also, if you want to make the story interesting, recruit someone to translate it properly. It's hard to take the plot seriously when it's written in Engrish. The space levels are by far the most fun because you can actually see what's being shot at you. To be fair, it's not at all a bad game. There are just too many distracting frustrations.
Turbo Spin is too powerful for such casual use! I was sitting at my desk enjoying a hot pocket, hit the shift key and *BAM*.. Two hours later I awake in a pool of my own blood and urine and find a hot pocket-shaped hole in my ceiling. Be warned, fair gamers! I shall never again taste of the ambrosia that is both a pizza and a sandwich.
A combination of two things make this more frustrating than anything else. First, you cannot move to the left or right without also moving down. Second, unlike most games of this type, you only gain money by picking it up. So if you find an unavoidable cluster of bombs in the middle of your screen, you die and earn no money for the day. Of course, you can take a hundred days if you like but I found the process annoying.
Reminds me a lot of the Epic War series. I would like it if you provided the player with more data. It would be nice to have useful information about the various helicopter types and what each upgrade actually does. It would also be nice to have some control over your units. Often the enemy tower would have only several hundred HPs left and all twelve of my units would be chasing around a single enemy unit. A strategy game without data and unit control is often frustrating.
I was so happy to see a version of King's Island with auto attack. Then I got stuck on a box. So I started over because I was still excited to play a decent rpg. Then I got stuck on a chest. So I wrote this comment and went back to browsing through the new games. :I