Combines the pay-to-win models of super-slow energy games, "wait three hours to build something" games, AND gamble-type unit acquirement games. The only thing going for it is the semblance of a plot.
Enjoyable, but far too short. Could use an untimed mode, maybe a puzzle mode where you only get limited moves on a preset map? Also, your website link opens up in place of the game instead of a new tab. Odd.
Thanks so much for the feedback -- it really helps us prioritize what we work on. The untimed mode is a good idea that we're considering adding in in some form. Sorry about the web link, we'll try and fix that in the next build.
Well, the game itself works fine. Everything else is a mess, though. "Story" mode with no story, mis-aligned text that runs over borders, sponsor site ad that covers up menu buttons... And for a game that clames it's "unique", it sure feels like I've played this many times before. PS: Main screen mute buttons, please?
Level 14 hardmode has made me revise my rating from a 5 to a 1, because there is no way the designer is not a horrible sadist for inflicting it upon the world.
Games where you have to hit Reset upwards of 10 times a level because you know exactly what to do, but can't because the controls were designed to be a pain in the ass, don't sit very well with me.
I don't think he erased progress, I think an update increased the total number of chats required per 'friendliness rank' (for lack of better word) and it kept track of your # of chats rather than your current rank.
I just got killed by a set of Champions on a map that was ten levels lower than me, when before I could take on maps five levels higher. Any chance you had of me recommending this game or spending money on it just disappeared.
When you've watched the walkthrough five times, and you still can't get it after 20 tries because it requires pixel-perfect placement and split-second timing... that's not a game. That's an implement of torture.
Thanks so much for the feedback -- it really helps us prioritize what we work on. The untimed mode is a good idea that we're considering adding in in some form. Sorry about the web link, we'll try and fix that in the next build.