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Penguinz

Play Penguinz

Mar. 29, 2009

Rating: 0

Yeah ive been thinking of loads of ways to make the sequel more challenging and fun... If you like this you aint seen nothing :)

Penguinz

Play Penguinz

Mar. 29, 2009

Rating: 0

yeah badges are coming monday :)

Penguinz

Play Penguinz

Mar. 28, 2009

Rating: -1

If youre getting lag on the later levels try right clicking and changing the quality to medium or low. Seems to make a pretty big difference! Ill see if we can get some quality buttons in there.

Penguinz

Play Penguinz

Mar. 28, 2009

Rating: 0

The ammo is being taken off the chainsaw in the update ok! Also check this out: http://jimp.grindheadstudios.com/penguinz/intro.html

Penguinz

Play Penguinz

Mar. 28, 2009

Rating: 0

Yeah sorry badges not achievements :P this isnt xbox live!

Penguinz

Play Penguinz

Mar. 28, 2009

Rating: 0

The polar bears are in antartica because the game is actually set 100 years in the future. Scientists predict that our ice caps will merge and all animals will be given basic weapon training from birth by the end of this century. In other news, achievements and update on monday :)

Penguinz

Play Penguinz

Mar. 27, 2009

Rating: 0

Just so you know, the game was designed to be played at medium. Easy has all of the enemy lives reduced a fair bit. If you think its too easy and youre playing it on easy, use your head :P We should hopefully be working on fixing bigs/suggestions you guys have, so keep em coming!

Penguinz

Play Penguinz

Mar. 27, 2009

Rating: 0

Hey, glad you guys like the game I did the artwork for it :) I know what you mean about the continue button... We didnt want to be too brutal and send the player all the way back to the start as that might be frustrating... On the other hand, dying needs some penalties and if you dont lose your money the game would be really easy... I suppose if enough people think there shouldnt be a continue button we could take it out, you always have the option to restart when you die though! And yeah Staggy was a huge influence on me for this game.... Its the reason I originally starting making it (in june 2007....)

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