...the empire menu w/ the e key should also do the same for capital as the yards so the capitals ships dont go attacking eachother AND capital,maybe put on 1 or 2 rotating turrents on ship,think u can get that in soon in a few updates?
I've got a large, Destroyer class ship that would somewhat fit the bill. It would have a large central railgun with machine gun and seeking rocket secondaries. It would be able to spawn ships and carry a massive resource load, allowing it to become a mobile planet essentially.
found another prob,if u do too many plasma bolts the impacts are what crashes the game/comp/browser so mind fixing that in a bit,also try maybe decreasing white dwarfs light cause its rly hard to see when its sipposed to be dim cause theres no nuclear fusion going on almost and mind making the black hole details lil better cause its kinda dull and try improving on the stuff around it cause lil specs are also kinda boring,maybe do like a lil spiral of matter/light going in to make it look cooler,also mind messaging me when u get the capital ships in?,i kinda expect them to have maybe 2-8 shipyards and maybe a type of tower in back and it should have ALOT of hp and be somewhat big and mind making where if u got alot of ships the same allignment on empire and not war hungry they dont attack eachother unless u put in another empire type and...continued
found a rare bug i think w/ white dwarf and another,when a star gets destroyed it says 2 were and same w/ white dwarf,also the yellow sun doesnt have a white dwarf and the white dwarf needs like 2x or 3x the mass and hp of the sun cause its a super dense star remains that compressed when the star died and i found in a system a bugged dune chunk,it had it says -2.147484e+08 hp and try making the white dwarf explosions bout the same as a blue star explosion or 2
You're right an average white dwarf has roughly 2 solar masses, which I think is in game, but I can check after work. And thanks for the bug report, I'll try to fix it tonight as well :) And I probably do need to tweak the white dwarf explosion, as it's so new. And as far as the chunk bug, I'm aware, and thought I fixed it last night, but I'll work on it more as well. I'm glad to see a new player responding so quickly with such good information, you've definitely earned your place in the credits :)
ima give u a BIG warning,if u find out how to use space nukes DONT use more than 2,or its gonna crash ur WHOLE comp,dont underestimate it,after a few seconds of impact it goes into a lagbomb,BEWARE!!
I'm sorry to hear that, I'll work on optimizing explosions tonight, so that they still look good, but are less demanding on the system.
Edit: They should be quite a bit less demanding, but I'm still working on getting it lower.
there should kinda be like a empire capital and a meteor miner,white dwarfs when stars get destroyed with 3x the hp of the star had since its WAY more compressed and i found out the black hole from planet/star doesnt work cause i got a star up to 18 1/2 million mass and the black holes dont merge like they should and try adding more powers and add in more types like moons,add in more meteor types like titanium,uranium,gold,and a good bit more and maybe a power meteor that is pretty easy to find and aliens that come into ur system AND ESPECIALY add in a galaxy for spawner and maybe make stars that orbit eachother and maybe even stars that orbit 2-5 stars in a pair and i found that u have a lil chance on unknown system loader it sometimes destroys everything so mind adding those in soon?
Thanks for playing! More resources is the current plan, I just need a clearer understanding of the different types and how they'd interact in game. I like the uranium and gold ideas especially, with gold being used as currency, and uranium being used for space nuke production. And I'm not sure why the black hole formation didn't work, I've had a lot of luck with it so far. But I'll keep that in mind. And a white dwarf would be cool, I'll look into a way for them to be formed as well. And if they aren't merging, that's most likely due to them being the same mass, which isn't accounted for yet. How do you think I should handle that case? And what exactly do you mean by spawning a galaxy? And an orbit system is in the works, which would help create such a binary system. And I'll work on updating the unknown system so that it doesn't self destruct so much. Edit: Added white dwarfs (which have a very high amount of hp due to their density, thanks :) )
great...,now i cant get on,i was upgrading to get observatory but now it wont even get to loading screen,its just black and wont even show the smasher squad loader
i got a idea of what could be added in that could be pretty awesome,make it where we can choose either chips or a ton of materials to speed up the upgrade so we dont have to have absoultely no time left rly to finnish upgrade w/ minerals,+ so devs can see this and put it in
awesome but could u make it where u can pickup empty chests and place or atleast craft 1's so u can store useless stuff in it or what u would need like wood,potions,all types of stuff
I've got a large, Destroyer class ship that would somewhat fit the bill. It would have a large central railgun with machine gun and seeking rocket secondaries. It would be able to spawn ships and carry a massive resource load, allowing it to become a mobile planet essentially.