After replacign my 'ship' code with Kongs, and finding it worked, I then knew that my 'ship' code was wrong, and that it wasn't anything else. So after comparing the two, I found that on the following line, I did this: ' var enemy = _root.attachMovie("MiniBoss","miniBoss" + _root.getNextHighestDepth()); ' I added a + by mistake : P
And to think , that took me a few hours to find >.<
Problem, can you help? Everything is working fine, I followed through the entire tutorial to see if bits ahea fixed my problem, but they didn't. Basically, Once the first MiniBoss comes out, the next comes out after 10 seconds, regardless of whethere there is another one on the stage or not. After the ' if(miniBossTimer > 300) ' I have the ' miniBossTimer = 0; ', so what's the problem and how do I fix it? I'm guessing it's the Countdown.. Anyway, I'm not going onto the next Shootorial untill this problem is fixed. Thank You.
For people who want powerups to stop spawning after death, place this code at the start of FUNCTION ONLOAD in the POWERUP AS.FILE
function onEnterFrame()
{
if(_root.ship._visible == false)
{
this.removeMovieClip();
} Rest of code.
I managed to incorporate a powerup called Points that adds 200 points onto your score. It all works like a bell. I also got a text field to pop up and say 'SHIELD','HEALTH','NUKE' and 'POINTS' where appropriate, I also made the scoreText move upwards once it shows.
General's Slaughter
Dude! You just completed the General's Slaughter achievement in Shield Defense and won the General's Slaughter badge and 30 points!
For all of thoes who didnt look back in comments, here it is again, the solution for level 11… (For the fourth time xD)
Level 11 is the easyest thing since sliced bread… Y’all make it sound hard. I’m quickly going to explane the best I can, so here goes: DO NOT MOVE ANY OF THE GENERATORS! Ahh, now we got that out the way, line up the one way walls with the sides of the generators so you get tube looking things. Jiggle them about to control how many are in each. You need about all the sparks in so try not to explode any. A few here and there should’t hurt too much but it will eventualy work. I have tested this 3 times and they all worked. Sorry i dont have a screenie, but i will have one soon. Hope this was helpful let me know or not on my profile. Happy gameing.
I got y’all a screeny, hope it helped.
http://img299.imageshack.us/img299/8859/speckoppressionlvl11vj8.png
This game has a huge load of potential. Now when you get near the end of a level by the hidden timer, that timer should stop sending ships and let you kill then all, not end with ships still on screen. I like the different ship styles. Go for it. This game would be a huge success i think if it gets finished.
For all of thoes who didnt look back in comments, here it is again, the solution for level 11… (For the third time xD)
Level 11 is the easyest thing since sliced bread… Y’all make it sound hard. I’m quickly going to explane the best I can, so here goes: DO NOT MOVE ANY OF THE GENERATORS! Ahh, now we got that out the way, line up the one way walls with the sides of the generators so you get tube looking things. Jiggle them about to control how many are in each. You need about all the sparks in so try not to explode any. A few here and there should’t hurt too much but it will eventualy work. I have tested this 3 times and they all worked. Sorry i dont have a screenie, but i will have one soon. Hope this was helpful let me know or not on my profile. Happy gameing.
I got y’all a screeny, hope it helped.
http://img299.imageshack.us/img299/8859/speckoppressionlvl11vj8.png
For all of thoes who didnt look back in comments, here it is again, the solution for level 11...
Level 11 is the easyest thing since sliced bread… Y’all make it sound hard. I’m quickly going to explane the best I can, so here goes: DO NOT MOVE ANY OF THE GENERATORS! Ahh, now we got that out the way, line up the one way walls with the sides of the generators so you get tube looking things. Jiggle them about to control how many are in each. You need about all the sparks in so try not to explode any. A few here and there should’t hurt too much but it will eventualy work. I have tested this 3 times and they all worked. Sorry i dont have a screenie, but i will have one soon. Hope this was helpful let me know or not on my profile. Happy gameing.
I got y’all a screeny, hope it helped.
http://img299.imageshack.us/img299/8859/speckoppressionlvl11vj8.png
RE:
Kriptonic Aug. 06, 2007
Level 11 is the easyest thing since sliced bread… Y’all make it sound hard. I’m quickly going to explane the best I can, so here goes: DO NOT MOVE ANY OF THE GENERATORS! Ahh, now we got that out the way, line up the one way walls with the sides of the generators so you get tube looking things. Jiggle them about to control how many are in each. You need about all the sparks in so try not to explode any. A few here and there should’t hurt too much but it will eventualy work. I have tested this 3 times and they all worked. Sorry i dont have a screenie, but i will have one soon. Hope this was helpful let me know or not on my profile. Happy gameing.
I got y'all a screeny, hope it helped.
http://img299.imageshack.us/img299/8859/speckoppressionlvl11vj8.png
Level 11 is the easyest thing since sliced bread... Y'all make it sound hard. I'm quickly going to explane the best I can, so here goes: DO NOT MOVE ANY OF THE GENERATORS! Ahh, now we got that out the way, line up the one way walls with the sides of the generators so you get tube looking things. Jiggle them about to control how many are in each. You need about all the sparks in so try not to explode any. A few here and there should't hurt too much but it will eventualy work. I have tested this 3 times and they all worked. Sorry i dont have a screenie, but i will have one soon. Hope this was helpful let me know or not on my profile. Happy gameing.