I just published a very small update with some late game fixes/tweaks and finally making the game playable on Linux too. This is the final version of the game! I know I promissed some stuff that didn't make it in the end (Sorry 'bout that!), I've been super busy :) You'll see my new games soon and hopefully Idle Sword 2 will come on april/may with tons of new stuff. Thanks so much for all the support and feedback, you guys are awesome! Have fun!
Heya guys! Anybody having the memory leak please tell me your specs (flash player version, OS) or any more info you can add! I can tell on flash player 19, win7 on chrome it should work OK! Thanks all the feedback! BTW I'm joining the Ludum Dare compo, follow me on twitter.com/laFunkhh I'll be posting my progress!
Oops! Fun bug testing the save feature: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fgyazo.com%2Ff17730910a3557a87d84ad685469f374 clone party! Maybe I'll make a save editor :)
Hey there people! I'm finishing the next update, including save import/export, improved IA (for the teleport issues) and some rebalancing & fixes (better gold income and items scaling per reset). Thanks for all the feedback!
200k plays :O I'm amazed, thanks so much! BTW I know some people already got the Invitation Ticket, you are so smart! I'll add another method to obtain it in the next update, along with the usual fixes and tweaks :) Cheers!
The update changelog today is gonna be pretty small, but I just made the craziest secrets so far! Including a super hard to find new area (granting an extra soulbound drop) and a special combination :) Currently under testing, I'll publish in a couple hours. Thanks again for all your feedback!
Heya doods! I've been organizing all your suggestions and reports. I have a HUGE list for the upcoming updates, but keep posting! This is what's coming on the next Wednesday update: Selling low lvl items if inventory is full (instead of the looted item), "Pull" stat for weapons (negative knockback), Mobs leveling up over time, fix to the knockback through walls, fix on the potion chugger and other minor fixes (and new secrets!). I read and consider all your comments, you are a great help! Cheers!
Thanks again for all your comments! I'm going to let you know about my future plans a bit. Right now the development on this has slowed down (that means no update this Sunday) But there's still a couple of things I want to add. 1. A true ending: probably on the 3rd reset Mr. Big Stache will turn into a real monster (right now he's kind of a wimp) and will give you the hardest fight so far. 2. Sending your heroes to fight the heroes of the other players; maybe if you win you get a chance to buy a piece of equipment of the defeated player... still thinking about it :) That's for the future! First I need to finish a couple of new games I got on queue (one of'em is almost done!).
I'm gonna keep releasing the small updates probably every Wednesday. The next one will fix the knockback through walls glitch and more small tweaks and balancing. That being said, if you liked this game follow me (on Kong and/or twitter) and you won't miss any of the cool stuff I'm going to release! Support your friendly neighborhood devman! Cheers!
Phew! That was a scary update, I was a bit worried about breaking everything D: The rating increased by 0.02, so it looks like it worked OK! Thanks again for all your suggestion, reports and love <3 A little update is coming real soon. Cheers!
The update is UP! Lot's of changes; you may want to delete your data to gather all the Soulbound gear from the beggining. Thanks for all your helpful feedback and special thanks to Sir_Valimont! Enjoy!
I've moved a bit the items on the drop tables. You can see a list of all the current items and where they drop here: http://idle-sword.wikia.com/wiki/Enemy_drops
The update is almost done! The last addition are 3 new Elexirs (Haste, Damage and Protection) they give a timed boost to your heroes! Now It's time to balance and fix da bugs. Coming tomorrow at ~22:00 GMT!
Aaaaand here's a little screenshot showing almost all of the new stuff that's coming: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Ftwitter.com%2FlaFunkhh%2Fstatus%2F668078289597149184 :)
Another little devlog:
I just finished the Soulbound items sytem. It's looking good! You get 4 Soulbound items per reset (one for each dungeon boss). This items are very powerful, you keep'em after resetting AND they are multi-combinable! Everytime you reset, your Soulbound items get a "combination charge", allowing you to make'em even MORE powerful.
Now time to code the confirmation prompts and the new behaviour rings :)
All this new stuff is coming this sunday 22th! Cheers!
A little devlog: I got still 3 days to go, and the changelog is already the biggest ever! The 4 new bosses are already in, they are pretty cool! Each one requires a different strategy. Now I'm starting to code the soulbound items :) update coming this sunday! cheers
BTW, (teasing you a bit :P) the bosses will be, in order: The Elephant King (and his army of rats), Floating Skull, Death Lich and The Fallen King (and his army of amazons).
Just giving a heads up doods! Next update is going to be awesome :D
I know I said I won't be doing bosses but... Bosses have come to! (and soulbound items!, stacking, smarter inventory sorting, new items, bugfixes and Assbows lol!). Coming this sunday 22nd.
Cheers!
Hummm, due to technical problems the update is delayed. Thanks for your patience!