I have upgraded my bowman and another card that i cannot remember what it is yesterday, but i cannot find my Lv2 Bowman and taht card anymore today, and i lost my cards used to upgrade it. may you plz check if there is any bug or not
I see you have a lv2 Falcon in your main collection. It looks like you also evolved your bowman and a piker in your campaign collection, which has since been cleared.
I'm sorry that it's confusing, but whenever you receive cards, you get two copies: one in your main collection and one in your campaign. You campaign collection, as you know, gets reset when you go from one act to the next, including any cards you evolved. Your main collection, on the other hand, is permanent, and you will keep those, even if you progress.
So you lost your level 2 bowman when you advanced, but in your main collection you still have the ingredient cards that you used to evolve, so you can evolve your bowman in your main collection too.
the problem of this game is, the balance is bad. your force is mainly depends on the amount of your troops, that strategy make not enough difference to change this. amount of troops depends on the number of cities you own. so choosing a country with most city around can easily be the winner
is it possible to have a choice to win by conquering all cities, instead of winning by capitals? winning by capitals is just too easy, send a 500~700 men armies to take down a down near the enemies' capital, tower defence it, keep pumping in troops and .... boom, victory
hey man, idle means u can just idle and let the game run..... the stability drop so fast that it take around only 10 mins to drop from 100% to 70%, how can i idle and let it run without lossing all my poor workers?
@abacusdog, the first one is time, for each turn remaining u get extra 300 score, third one is your life, for each HP left u get 100 score, the second one im not very sure as well, but it seems that its damage done.
found 2 bugs about No2 Commando's Sabotage Skill. it says destroy all equipment of the target. but there are two situations that this skill is not working well. 1st problem is if the target has 2 equipments, it can destroy only one, but not "all" as the description says. 2nd problem is my target used a "blitzkrieg" equipment, which make it unblockable. i destroyed his equipment, but the blitz effect is still there, the unit is still unblockable.
Hello lhtsang2,
Thank you for your reports, indeed those are two bugs that we are currently working on, they will be fixed on our next Global Update by the End of this Week! Cheers!
@fredthebadger, i have people reached level 90 without paying in android version. its true that the game is challenging. paying can let u pass those level that your skill or luck is not enough to pass. if you expect you can get to Level 140 without any good strategy, its not a game suitable for you =D
@Freezie well, not really pay-to-win in campaign. logging in bonus gives u gold worth 75 kreds per week. for every 10 level passed, u get gold worth around 20 kreds =D, and these gold give u exactly what u can get as paying.
@yahoo234, i guess u can get cards with "brutality" (both equipment or units) during missions? it can damage the enemy base after they killed the blocker..
encountered a serious problem, in Lv60, u need to kill 5 infantry, 5 armored and 5 planes in 9 rounds. its not a matter that you cannot pass it if u have bad luck... BUT you need a VERY GOOD LUCK to have exactly 5 infantry, 5 armored and 5 planes appear for you to kill in that 9 rounds.... ive tried like 30 times now, but still cannot go through it just because there arent enough stuffs for me to kill.
@yahoo234, FYI, there are some OP cards that can let u win easily. for example, "machine guns" which allow u to have double damage when attacking, brutal which allows your remaining damage points after killing a units can goto the enemies HP. so u can buff up a powerful units with brutal skill or/and machine guns, and u can these kind of levels easily
i really enjoy the difficulty of the game, but just beware that some players play for leisure, and may not be happy with the difficulties. maybe a "easy mode" with only 50% reward, can be implemented, for leisure players to go through the levels. and challenge for better rewards after that.
is it a normal game setting or a bug?
all buff, include positive buff like ATK and HP, will loss after a unit is promoted.
it makes a unit sometimes even weaker after a promotion
Hey lhtsang2, Promoting a Unit will always set their stats to their current Tier. Meaning that it sometimes can heal the unit back and sometimes can remove the Boosts from different Abilities. This is intended and makes the Promote ability a more challenging feature, deciding when and where to use it can have a direct impact on the battles.
Well, Troops are only used to conquer countries, and this involves a very BIG investment there. however, the benefit is just a laugh. after conquered 2 countries , i get an average of around 11 troops and 6000 gold per second extra income there, which is not more than 0.1% of my natural income. however the enlisting buildings occupied like 20~30% of my investment.....
It's been commented 100 times already lol. The next update will be allowing dark knights to influence the gains from conquered countries. However, we don't feel the reward for conquering countries is good at all so if our game keeps growing we will begin production on a completely reworked system for country gains such as allowing you to invest in countries to build farms and what not in them to make them profitable. As well as other perks to having them. We can't work on that right now because we have bugs to fix. But it'll come so long as our game doesn't stop growing. We are working as fast as possible! ~Taiga
@Trilobyte, Dev need to make money, as not many people willing to donate to good games, they have to do something to grab some money back for developing games. just imo, as soon as they are making enough balance, for example, 20-30% advantages in earning resources, or some advantages in PVE instead of PVP (for ex, +1 ATK in PVE battles) . that will be easier to be accepted.
IF i can buy everything with kreds, i would prefer not to spend a single kred here. unbalanced premium items will discourage players from playing. i do believe not much player paying for these
. so why dont just remove them. here is some suggestion that i, as a player, is happy to pay for.
pay for VIP (time limited or not) to enjoy like 20% discount @ market, 20% extra income for travellers or courier. co-pilot to direct you to far away city directly. 1 free flight cert for VIP per day. 2 extra cargo for each plane. 10-20% advantage is generally accepted as a "balanced" premium advantages for paid players
just a conclusion i mentioned before, if you make the game imbalance (i.e. unlimited resources, energy bar, etc) , you will only discourage players from playing and paying. 10-20% advantage for paid players is generally accepted to be a "balanced" premium game. many players will pay for good games they love, but not to pay to unlock limitation they hate
I see you have a lv2 Falcon in your main collection. It looks like you also evolved your bowman and a piker in your campaign collection, which has since been cleared. I'm sorry that it's confusing, but whenever you receive cards, you get two copies: one in your main collection and one in your campaign. You campaign collection, as you know, gets reset when you go from one act to the next, including any cards you evolved. Your main collection, on the other hand, is permanent, and you will keep those, even if you progress. So you lost your level 2 bowman when you advanced, but in your main collection you still have the ingredient cards that you used to evolve, so you can evolve your bowman in your main collection too.