How to beat lvl 26:
First you need a jump and a drill to get rid of the little nose on the right of the floating piece of earth. After that use the rest of the drills directl before the jumping pod and let the lem... err dibbles jump from the bottom platform to the other side.
This is a really nice one. The last wave on all levels after the first is rather weak though.
And no matter what the tutorials say: Put the orcs in the middle where they cover the most ground after upgrading.
Hints: You need to fill up the missing cash in the register to get the combination for the safe. For that, you need to use the mouse and the cat on the table, either needs something to work. The monitor tells you later on what to do with the household stuff to get another key. The pencils and the ring are needed at the very end.
Nice game overall, but a couple of points are unergonomic - for one, the dialogues are too lengthy. The information in them, OTOH, isnt available afterwards. The fire archers are way too powerful - this makes the game too easy by far. When caesar says "we can't hold it, we need to fall back", i had the enemy castle down to 2/3 already. A couple of times, i upgraded a unit type i wasnt able to use in the next round
Thanks for the "walkthrough" for this absolute horror. Having to sit through the noise is bad enough without having to concentrate on epilepsy-inducing movements. Since any non-positive comments get downvoted anyway, please everyone rate the game also.