Landed on a platform where the boss had a sawblade, rendering me immobils. After 10 robots were on the screen, no further robots appeared, so the ground was not lowered. Since i had no more pills, i couldn't do anything.
At first i thought "oh, nice, a sequel". I dont think the cards are not balanced enough or its bad that some work differently. But i found it disappointing to see there is no main battle and the game does not get harder when you play for a wile but easier. It does not even congratulate me for finishing all levels on S.
Really awesome game.
A career mode would be nice, having to keep up income etc., something to be able to keep on playing. A grand plan with story mode, like getting one clue from each murder to solve the case of the evil villain, so that you have to do story mode multiple times in different cities.
This shouldnt need a description "based on a classic chinese game - anyone who ever had a computer on their hands should know mahjongg. This one here adds unneccessary difficulty by the bad isometric perspective.
The jewels game idea has been overused in the past. Clicking the combinations is unergonomic (i cant click-and-drag here) and the tiles are hurting my eyes.
Apart from the annoying fast-forward button that has to be held and the blatant "buy me or else" strategy, this game could be a lot less frustrating, if the controls did not react so slow when many bloons are moving. I died multiple times just because i could not change mortar target or build something or enhance something.
Even more annoying considering that this is neccessary for the Best of 2010 award.
nice game, pretty design, but peeking takes too long - better make it clickable. Also, the description is waay too long, nearly drove me off before playing
For a game where you die that often, revival takes annoyingly long. Plus sometimes you need to not press a key that moves yourself before you have revived.
Great game. Creepy and captivating. The minigame with the car is frustrating though. I agree that this should have been doable with sticks and stones instead.