I think this has been on crazymonkeygames for around 7 years at a minimum, and I do not believe this person create it. Since you know, in game it says the developers name. But the game isn't bad, though since it's stolen, gotta give it a 1/5.
I'd give it a 4/6 since I love bows, but this does not accurately depict a bow in any way. Because you put effort into this and the graphics are nice, 3/5, but barely.
Well I agree with Jokoko that the font is too pixely and distracting, but that didn't lower the rating of the game for me. I gave it a 3/5 since I think it deserves a 3.4ish, but I can't rate that. D:
I like the gameplay quite a bit, it's pretty unique, but the zombie concept is just bland to me. I enjoyed the graphics too. It's clear that you put a lot of work into it. Good job!
I am trying to find a better font, but theres a real size/clarity issue, the one I picked was one of the best available to me at that size, I really ought to just produce my own, time consuming but it would be legible in the environment it's needed in. :s
Although flash game - that is, games made just in Flash and not in Stencyl - can do more, that doesn't necessarily make it any faster than Stencyl games. Using the right tricks, Stencyl gaems can be on par with most flash games. When you add some libraries to flash such as Flixel and Box2D, it isn't quite as fast anymore, Darkscanner. You were right for the most part, but saying that flash is better is not a true thing.
Penguin"king": In stencyl, you can code in Actionscript 3, but you can't import any other libraries such as Flashpunk(that I know of), and you can't use many flash features. You're pretty limited to the Stnecyl, flixel, and Box2D API in stencyl.
Oh, and the music in this is catchy.
Don't update your game after you've published it. Include everything and then publish it.
That said, good concept, though it's been done before, you've the right ideas for this to make it something worth playing as a little nice time waster.
Good work, Abi. I can't remember though - is this the one in which Sunflower was coding in AS3 using stencyl and you transferred it to blocks, or is it something else?
warrington, why do you constantly upload five-minute games/ Is it to gain ad revenue? The ad revenue that you gain from all these shit games is less than if you spent a week making a really good game.
and im changing the game