Dear Dev Suggestion: I believe the normal long term player thinks at least a little on how to attack a base, so they would most likely want to see the whole base and then attack or go next base. So rather than current situation where we first see a base Zoomed In, could you considered zooming out 2 or 3 levels so that we don't need to zoom out so often?
Dear Dev about the earler strange bug I reported with the 1490 league points that came from nowhere. I managed to solve it by Actually hitting a league base for points. Destroyed a 180pt base, and the 1490 points disappeared.
Dear Dev - a very strange bug. I did not hit league. I check my attack log and it shows last hit as 1day. But In Masters League I am now ranked 1st with 1490 points with 22 and a half hours to end of league. Meaning I got 1490 points in the past hour and a half from out of nowhere. I do Not want to go up in league. Can anything me done for me?
Dear Devs, Suggestion: Since this game has "Corporate" as part of the game, how about injecting a feature I think players might like and also give it a little more business feel? - Intro a trading platform between players to trade their energy for titanium and vice versa with one another, setting their own trading rate and the game can tax a percentage like a marketplace does.
Dear Devs, Suggestion: Currently there players in a corp if they feel they can't win a war when they match up with a strong corp, they are demotivated to try. This is because the attempt at war becomes a cost in respawn time and energy with little to gain. Perhaps, based on destruction, some resources can be given?
Dear Dev Suggestion: a) Player gets to choose which port to be currently training troops if more than 1 has troops to trained b) Player gets to choose which port donation troops come from
Dear Dev about earlier thing I reported on registered corp war destruction % being less than % actually cleared. I spoke about it with some corp mates, they say they face the same problem. The worst 1 player faced was getting 0% after hitting 100%. Most who faced the problem say they get 97 or 98 when actually 100. Same as me, they face its a once in a while. The worst I ever faced was 3 times in 1 Corp War. So far for me the worst result was 67% when I did 100. For me I mostly remember it happening when the game is reacting kind of slow (but if I close this game and go other sites, my access to other sites speed was ok). I have not asked my corp mates whether they had slow speed on the game when they faced the problem.
du alexander also defence towers average level 9, 3 Amps. Walls starting level 9 but mostly less. Trying to hold on to say 12 mil + resources kind of situation for big ticket buys. I rarely see a 3 star kill on base, in fact majority is 0 star. But can still bleed alot of resources. Acceptable now, but with the multiple attack side enhancements, my fear is too much enhancement at a go.
du alexander I am talking in context of defending against say 7 or 8 red juggs. Also against raiders that do not want to get stars at all but attack your base entirely to get max resources with min troops used. I am at master league level
Mobile phone players can choose to watch ads and get a respawn speed boost meaning more tries or attacks by a mobile phone player. Can anything be done for PC based players?
Dear Devs I hope my prediction does NOT happen, but stating here to let you understand my concern: Tech Lab brings big advantage to attacking. Easier to attack means easier to rob resources and harder to keep resources. Means players will also keep resource level low to avoid loss. over time hard to get resources because little accumulated in target bases. So this means it is very hard for players to get and keep resources - making big ticket items that need many millions of resources extremely difficult.
Devs, there is a general consensus among players I know that a player should concentrate on offense and downplay defense since offence gives more resources & hence advancement and defense is very difficult. With the new updates all concentrated on making offence easier, what is the point of players putting any effort at all in defense? The new updates not just tips but totally topples the balance.
To Dev, on Earlier thing about hitting 100% near time limit but get 9x% registered - you ask me to screen capture - No i can't do screen capture for you since it happens once in a while. To catch it for you I need to screen capture whole weeks of gameplay just to wait for it to happen. However, I do note that network connection is slower when that bug happens, so it could be as you said. However, the debrief screen did show 100%, so the 100% was "caught" by the game but somehow it did not reach your server.
Tech Lab description seems like pro-attack. I hope Devs not misled by raiders attacking only to get resources in the statistics appearing as if attacks are difficult to succeed.
This bug happened several times already ... If I complete the last building very close to the time limit and get 100%, it will register as 98% instead.
I'm not 100% sure, but technically, when battle starts - it runs fully on your machine, after 3 minutes it sends calculation result to the server. It feels like your system does it slower. Can you check if the game time is same as real time. Making some report with your system info and a video could help fix it faster. Please send it via email to support.
Hello! Thanks for your suggestion, we'll discuss it :)