i think the recruitment cap should be lifted from 20 to 30. At max capacity each day you get 8-12 new recruits but even if you outnumber the enemy 2-1 and are using all spitfires you can easily lose this many and more in a single day.
I understand the number cap is there to stop the game from becoming too easy but to get around this you could remove the cap and just have diminishing returns for each extra recruiter you hire. That way you have to invest large numbers of people into that resource to get a decent number of new recruits each day.
i really like this game but the animation is just too slow. Lowering the graphic quality doesnt help it still runs at the same speed. It may just be that my computer is slow but if that was the case the graphic settings should have an effect?
didnt save my progress i completed this game back in in november but now i'm going to have to complete it again. its a pretty fun game but obviously not as enjoyable the second time round
the starting cannon is a little unbalanced compared to the boosters. fully upgraded start flush costs 300k but only launches you about 1000m at first bounce whereas the multi use booster things cost 100k and send you over 5000m
oh i get it the hero's are supposed to die so you get more money then you edit the treasure bags when you reach floor 15 and go for a final run. i've just completed it once through without loosing any heroes and it took way longer then needed for platinum acheivement