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matt_stalker's Comments

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Battle Sails

Play Battle Sails

Nov. 13, 2015

Rating: 5

I agree with jedimaster107 - this is a great start to a cool game. The biggest problem here I think is the AI. Why do ships come at me one by one when I'm attacking a port? Why do they choose random targets when the most sensible tactics would be to focus on one ship and try to off it in one turn? Why do the enemy ships NEVER storm my deck? Why does a country that's been reduced to a single port attack me with a single brigantine? (Or was that the peace negotiators? Oh well, nevermind...) Why isn't the Easy difficulty called "Ridiculous" and the Hard difficulty "Piece of cake"? What's the use of signing a peace treaty when any party can breach it during one and the same turn? Upvote if you agree - I'd really love the devs to explore the potential of this game.

Swords and Souls

Play Swords and Souls

Oct. 24, 2015

Rating: 3

I love the reality aspect. You spend much more time training than fighting. And training has never been so fun. Note to developers: Isn't some "training" required back at home as well?:-) 5/5

Frantic Frigates

Play Frantic Frigates

Nov. 15, 2011

Rating: 5

Wish there was a nuke upgrade after you've beaten the last boss. Good fun, though. A note on strategy: Go through the game once, fail miserably on the last boss. On the second run, buy max. loot and magnet (biggest treasure chest), collect cash, buy the best overall upgrade (black pirate flag) as a second, keep collecting and buy speed, weapon and fire rate (best ones); before the last boss, dump your first upgrade and replace it with the second best overall (grey pirate flag). Thus, you'll get max. firepower and speed. General note - avoid ships and look for chests. Intuition says that the length of the pre-boss lvels does not depend on time or cash collected, but number of enemies killed.

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