generalvimes, there is a wrong decision by devs these days: game should be long. idle games have too little to play by their nature. long time with nothing ( i say for waiting with my finger on mouse '' nothing'' ) gives nothing , no fun. thank you for your efforts. this game is really something , but not in its present situation. e.g. bricks producer gives at lvl 36 0.02 sec , takes 1,01 m money. there are too many examples like this. dont bother to make the game long , please...
BUG: auto progress jumps next in quest after one kill. it may not. could you control the fox? i equip it. my damage doesnt differ. only critical. i think something is missing with fox. thank you.
hare should give +1 speed/level. skill times should to be reduced. grindia needs active gameplay for progress. game dynamics and rewards designed for time consume. time takes away the fun factor. Sloth is really funny animal but you cant play with it.
missions with one or more drones , shop(home) upgrades for more money or product , less buildings with building upgrade for more population , shares for factory (it gives extra profit) , license for different products.
nice. camera zoom , bill for flight , battery , repair , special delivery in expected time , stock for goods with wholesale discount, optional colors for drones ... thank you.
bug: after playing second time , there was automatic fire (fire source two whales up from ship , like center of screen) even i was not born .
sugg:- ultimate vertical fire upgrade for whale. - enemies fire Depth Charge. - whale eat fish and heal or more realistic :) parachutes with repair thingy... game looks nice .good luck
suggestion: painters speed 0,33, extractors speed 0,8, some of them will come unpainted. i may add second painter. second one may choose unpainted parts. speed will 0,66,etc.
Hey.
The logic is such that turrets have a fixed lifetime, so they will disappear in that time frame mentioned in the help menu. The player needs to strategize and place turrets in such a way that max enemies are destroyed.
You can also try and monetize turrets. Thinking is a big part of the game.
Enjoy!
after 2 minutes that i wrote the comment, cpu1 had 3 more buildings with half of its money. im sorry to giving this 1 point. it was promising.it isnt unbalanced. there is no balance in existence...
-1)cpu get 10 $ building for 10. i got 9 $ building for 68 $ . nice im dying with joy.
-2) slowing down is annoying.
=3)there should be a rent on every turn.
=4)building come with some empty rooms. we can upgrade them.
+5)nice beginning. waiting for more content... thanks.
suggestion: armour page. there is an armour with a few pieces. as we finished all quests 1 time ,worker points requirements go down like %0 1. after some time we have some free worker points to assign armour page. armour goes up from trash to epic etc with several pieces. armour gives time upgrade for adventure. after using time upgrades adventure times go down ....... + rep if you like the idea
Hey. The logic is such that turrets have a fixed lifetime, so they will disappear in that time frame mentioned in the help menu. The player needs to strategize and place turrets in such a way that max enemies are destroyed. You can also try and monetize turrets. Thinking is a big part of the game. Enjoy!