Oh, money notations. Can't remember if it's like this in the good old original game, but the money at the top doesn't switch over to "millions", it just displays them X,000,000, whereas on the "buy more" buttons, it says "millions". Not a big deal, but kinda annoying.
JUST THOUGHT OF SOMETHING And thing would be cool in all iterations of the game. Since you can use right-click functionality with unity, perhaps right-click to move from "Buy x100" to the lower ones, like moving in reverse, rather than forward.
I understand that this is a franchise, and people must like them, but to be honest, I'm just here for the badges. I'm ONLY ever here for the badges. At least, since 3 or so.
It's so funny to me, the mix of old and new players on this game!
1. GUI - to anyone complaining, I wish you could see the old GUI! This is leaps and bounds better!
2. Saving - we've had bigger and worse bugs. Just message support - the devs are freaking awesome about that.
3. COAL/the holiday event - first off, this is the first AdCap Holiday event, not counting the market boom after Black Tuesday, so go easy. Having played this game as long as I have, I have to say that the devs rarely do things for "no reason" be thankful that coal is the worst thing you got!
This game is awesome and keeps improving! Loving the stream of updates and new content! I really hope you keep this one up, devs! :D
all of the tiles on the main menu color but one... I'm sure I'm the only one who colored them all, but...
http://i.imgur.com/oRPBPNN.jpg (a screenshot of the menu mostly colored)
I know it seems silly, because it's a whole piece of music, but I feel like checkpoints would be nice. I can do half of this one with my eyes closed, and mess up consistently in the same place.
Or maybe a practice mode or something where we can practice a bit of the track over and over to get it right?
Saying this game doesn't deserve to be a horror game is like saying all those movies from the 80s that we laugh at now don't deserve to be horror movies. It's a short game with a point, and it's actually really horrifying - especially considering that it was made in 2010, before horror games were so huge.
It always makes me sad to see games like this... It has GIGANTIC potential, but sadly the game is /not/ a complete thought. I could even see it with badges, if the dev came back and fixed the things that others have already posted. There are other games on Kong that do the same thing but better. :\
Sounds like you're looking at the total spawned